| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Changed Sprite Frame move buttons for icons | Superwaitsum | 2018-04-30 | 1 | -6/+20 |
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| * | Removed unneeded sort from SpriteFramesEditor plugin | Wilson E. Alvarez | 2018-04-02 | 1 | -2/+0 |
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| * | Clean up some bad words from code comments | Artem Varaksa | 2018-02-17 | 1 | -2/+0 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add more translatable text for editor plugins. | geequlim | 2017-12-23 | 1 | -1/+1 |
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| * | Focus on sprite animation list after adding a new one to allow renaming with f2 | bncastle | 2017-11-26 | 1 | -0/+1 |
| | | | | | | | After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again. | ||||
| * | Select correct animation on creation of a new one | bncastle | 2017-11-01 | 1 | -5/+3 |
| | | | | | | - Select the correct animation when creating a new one. - Removed unneeded new_name variable. | ||||
| * | Add copy button to sprite_frames_editor_plugin | sersoong | 2017-10-28 | 1 | -0/+19 |
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| * | Added and improved some missing icons, plus some other visual fixes. | Daniel J. Ramirez | 2017-10-13 | 1 | -2/+2 |
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| * | Added and improved some icons, plus some other minor visual fixes. | Daniel J. Ramirez | 2017-10-12 | 1 | -9/+12 |
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| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -2/+2 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -3/+3 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Fixed delete animation frames in AnimatedSprite, issue 10788 | Paulb23 | 2017-09-02 | 1 | -0/+14 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -70/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -3/+3 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | 2017-08-18 | 1 | -1/+1 |
| | | | | | -Fixed tree reselect, makes reselecting an audio bux FX work | ||||
| * | fixed loading old theme styleboxes | toger5 | 2017-08-08 | 1 | -1/+1 |
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| * | Revert "fixed loading old theme styleboxes" | Juan Linietsky | 2017-08-07 | 1 | -1/+1 |
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| * | fixed loading old theme styleboxes | toger5 | 2017-08-05 | 1 | -1/+1 |
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| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| | | | | | Thus fixing some invalid changes that had still made it to the master branch. | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -1/+1 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -348/+261 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+969 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
