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path: root/editor/plugins/sprite_frames_editor_plugin.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Changed Sprite Frame move buttons for iconsSuperwaitsum2018-04-301-6/+20
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* Removed unneeded sort from SpriteFramesEditor pluginWilson E. Alvarez2018-04-021-2/+0
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* Clean up some bad words from code commentsArtem Varaksa2018-02-171-2/+0
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add more translatable text for editor plugins.geequlim2017-12-231-1/+1
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* Focus on sprite animation list after adding a new one to allow renaming with f2bncastle2017-11-261-0/+1
| | | | | | After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again.
* Select correct animation on creation of a new onebncastle2017-11-011-5/+3
| | | | | - Select the correct animation when creating a new one. - Removed unneeded new_name variable.
* Add copy button to sprite_frames_editor_pluginsersoong2017-10-281-0/+19
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* Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez2017-10-131-2/+2
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* Added and improved some icons, plus some other minor visual fixes.Daniel J. Ramirez2017-10-121-9/+12
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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fixed delete animation frames in AnimatedSprite, issue 10788Paulb232017-09-021-0/+14
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* Dead code tells no talesRémi Verschelde2017-08-271-70/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+3
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-1/+1
| | | | -Fixed tree reselect, makes reselecting an audio bux FX work
* fixed loading old theme styleboxestoger52017-08-081-1/+1
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* Revert "fixed loading old theme styleboxes"Juan Linietsky2017-08-071-1/+1
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* fixed loading old theme styleboxestoger52017-08-051-1/+1
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-348/+261
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+969
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.