diff options
| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/plugins/sprite_frames_editor_plugin.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz godot-5dbf1809c6e3e905b94b8764e99491e608122261.tar.zst godot-5dbf1809c6e3e905b94b8764e99491e608122261.zip | |
Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 609 |
1 files changed, 261 insertions, 348 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 44d6d3c6e..7adfb90e6 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -28,51 +28,44 @@ /*************************************************************************/ #include "sprite_frames_editor_plugin.h" -#include "io/resource_loader.h" -#include "global_config.h" #include "editor/editor_settings.h" +#include "global_config.h" +#include "io/resource_loader.h" #include "scene/3d/sprite_3d.h" - - void SpriteFramesEditor::_gui_input(InputEvent p_event) { - - } void SpriteFramesEditor::_notification(int p_what) { - if (p_what==NOTIFICATION_FIXED_PROCESS) { - + if (p_what == NOTIFICATION_FIXED_PROCESS) { } - if (p_what==NOTIFICATION_ENTER_TREE) { - load->set_icon( get_icon("Folder","EditorIcons") ); - _delete->set_icon( get_icon("Del","EditorIcons") ); - new_anim->set_icon( get_icon("New","EditorIcons") ); - remove_anim->set_icon( get_icon("Del","EditorIcons") ); - + if (p_what == NOTIFICATION_ENTER_TREE) { + load->set_icon(get_icon("Folder", "EditorIcons")); + _delete->set_icon(get_icon("Del", "EditorIcons")); + new_anim->set_icon(get_icon("New", "EditorIcons")); + remove_anim->set_icon(get_icon("Del", "EditorIcons")); } - if (p_what==NOTIFICATION_READY) { + if (p_what == NOTIFICATION_READY) { //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true); } - if (p_what==NOTIFICATION_DRAW) { - + if (p_what == NOTIFICATION_DRAW) { } } -void SpriteFramesEditor::_file_load_request(const PoolVector<String>& p_path,int p_at_pos) { +void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) { ERR_FAIL_COND(!frames->has_animation(edited_anim)); - List< Ref<Texture> > resources; + List<Ref<Texture> > resources; - for(int i=0;i<p_path.size();i++) { + for (int i = 0; i < p_path.size(); i++) { - Ref<Texture> resource; + Ref<Texture> resource; resource = ResourceLoader::load(p_path[i]); if (resource.is_null()) { @@ -87,26 +80,24 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String>& p_path,int resources.push_back(resource); } - if (resources.empty()) { //print_line("added frames!"); return; } undo_redo->create_action(TTR("Add Frame")); - int fc=frames->get_frame_count(edited_anim); + int fc = frames->get_frame_count(edited_anim); - int count=0; + int count = 0; - for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) { + for (List<Ref<Texture> >::Element *E = resources.front(); E; E = E->next()) { - undo_redo->add_do_method(frames,"add_frame",edited_anim,E->get(),p_at_pos==-1?-1:p_at_pos+count); - undo_redo->add_undo_method(frames,"remove_frame",edited_anim,p_at_pos==-1?fc:p_at_pos); + undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos); count++; - } - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); //print_line("added frames!"); @@ -115,21 +106,19 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String>& p_path,int void SpriteFramesEditor::_load_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); - loading_scene=false; + loading_scene = false; file->clear_filters(); List<String> extensions; - ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions); - for(int i=0;i<extensions.size();i++) - file->add_filter("*."+extensions[i]); + ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions); + for (int i = 0; i < extensions.size(); i++) + file->add_filter("*." + extensions[i]); file->set_mode(EditorFileDialog::MODE_OPEN_FILES); file->popup_centered_ratio(); - } - void SpriteFramesEditor::_item_edited() { #if 0 @@ -163,38 +152,35 @@ void SpriteFramesEditor::_item_edited() { } #endif - } void SpriteFramesEditor::_delete_confirm_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); - if (tree->get_current()<0) + if (tree->get_current() < 0) return; - sel-=1; - if (sel<0 && frames->get_frame_count(edited_anim)) - sel=0; + sel -= 1; + if (sel < 0 && frames->get_frame_count(edited_anim)) + sel = 0; int to_remove = tree->get_current(); - sel=to_remove; - Ref<Texture> r = frames->get_frame(edited_anim,to_remove); + sel = to_remove; + Ref<Texture> r = frames->get_frame(edited_anim, to_remove); undo_redo->create_action(TTR("Delete Resource")); - undo_redo->add_do_method(frames,"remove_frame",edited_anim,to_remove); - undo_redo->add_undo_method(frames,"add_frame",edited_anim,r,to_remove); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_remove); + undo_redo->add_undo_method(frames, "add_frame", edited_anim, r, to_remove); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - } - void SpriteFramesEditor::_paste_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); - Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard(); + Ref<Texture> r = EditorSettings::get_singleton()->get_resource_clipboard(); if (!r.is_valid()) { dialog->set_text(TTR("Resource clipboard is empty or not a texture!")); dialog->set_title(TTR("Error!")); @@ -204,131 +190,117 @@ void SpriteFramesEditor::_paste_pressed() { return; ///beh should show an error i guess } - undo_redo->create_action(TTR("Paste Frame")); - undo_redo->add_do_method(frames,"add_frame",edited_anim,r); - undo_redo->add_undo_method(frames,"remove_frame",edited_anim,frames->get_frame_count(edited_anim)); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(frames, "add_frame", edited_anim, r); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim)); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - } void SpriteFramesEditor::_empty_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); - int from=-1; + int from = -1; - if (tree->get_current()>=0) { + if (tree->get_current() >= 0) { from = tree->get_current(); - sel=from; + sel = from; } else { - from=frames->get_frame_count(edited_anim); + from = frames->get_frame_count(edited_anim); } - - Ref<Texture> r; undo_redo->create_action(TTR("Add Empty")); - undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from); - undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - } void SpriteFramesEditor::_empty2_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); - int from=-1; + int from = -1; - if (tree->get_current()>=0) { + if (tree->get_current() >= 0) { from = tree->get_current(); - sel=from; + sel = from; } else { - from=frames->get_frame_count(edited_anim); + from = frames->get_frame_count(edited_anim); } - - Ref<Texture> r; undo_redo->create_action(TTR("Add Empty")); - undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from+1); - undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from+1); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - } void SpriteFramesEditor::_up_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); - if (tree->get_current()<0) + if (tree->get_current() < 0) return; int to_move = tree->get_current(); - if (to_move<1) + if (to_move < 1) return; - sel=to_move; - sel-=1; + sel = to_move; + sel -= 1; - Ref<Texture> r = frames->get_frame(edited_anim,to_move); + Ref<Texture> r = frames->get_frame(edited_anim, to_move); undo_redo->create_action(TTR("Delete Resource")); - undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move-1)); - undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move)); - undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move)); - undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move-1)); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1)); + undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move)); + undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move)); + undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1)); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - } void SpriteFramesEditor::_down_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); - if (tree->get_current()<0) + if (tree->get_current() < 0) return; int to_move = tree->get_current(); - if (to_move<0 || to_move>=frames->get_frame_count(edited_anim)-1) + if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1) return; - sel=to_move; - sel+=1; + sel = to_move; + sel += 1; - Ref<Texture> r = frames->get_frame(edited_anim,to_move); + Ref<Texture> r = frames->get_frame(edited_anim, to_move); undo_redo->create_action(TTR("Delete Resource")); - undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move+1)); - undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move)); - undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move)); - undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move+1)); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1)); + undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move)); + undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move)); + undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1)); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - - - } - void SpriteFramesEditor::_delete_pressed() { - - if (tree->get_current()<0) + if (tree->get_current() < 0) return; _delete_confirm_pressed(); //it has undo.. why bother with a dialog.. @@ -339,10 +311,8 @@ void SpriteFramesEditor::_delete_pressed() { //dialog->get_ok()->show(); dialog->get_ok()->set_text("Remove"); dialog->popup_centered(Size2(300,60));*/ - } - void SpriteFramesEditor::_animation_select() { if (updating) @@ -350,41 +320,38 @@ void SpriteFramesEditor::_animation_select() { TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); - edited_anim=selected->get_text(0); + edited_anim = selected->get_text(0); _update_library(true); - } - -static void _find_anim_sprites(Node* p_node,List<Node*> *r_nodes,Ref<SpriteFrames> p_sfames) { +static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) { Node *edited = EditorNode::get_singleton()->get_edited_scene(); if (!edited) return; - if (p_node!=edited && p_node->get_owner()!=edited) + if (p_node != edited && p_node->get_owner() != edited) return; { AnimatedSprite *as = p_node->cast_to<AnimatedSprite>(); - if (as && as->get_sprite_frames()==p_sfames) { + if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } { AnimatedSprite3D *as = p_node->cast_to<AnimatedSprite3D>(); - if (as && as->get_sprite_frames()==p_sfames) { + if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } - for(int i=0;i<p_node->get_child_count();i++) { - _find_anim_sprites(p_node->get_child(i),r_nodes,p_sfames); + for (int i = 0; i < p_node->get_child_count(); i++) { + _find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames); } - } -void SpriteFramesEditor::_animation_name_edited(){ +void SpriteFramesEditor::_animation_name_edited() { if (updating) return; @@ -398,86 +365,77 @@ void SpriteFramesEditor::_animation_name_edited(){ String new_name = edited->get_text(0); - if (new_name==String(edited_anim)) + if (new_name == String(edited_anim)) return; - new_name=new_name.replace("/","_").replace(","," "); + new_name = new_name.replace("/", "_").replace(",", " "); - String name=new_name; - int counter=0; - while(frames->has_animation(name)) { + String name = new_name; + int counter = 0; + while (frames->has_animation(name)) { counter++; - name=new_name+" "+itos(counter); + name = new_name + " " + itos(counter); } - List<Node*> nodes; - _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames)); + List<Node *> nodes; + _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames)); undo_redo->create_action(TTR("Rename Animation")); - undo_redo->add_do_method(frames,"rename_animation",edited_anim,name); - undo_redo->add_undo_method(frames,"rename_animation",name,edited_anim); + undo_redo->add_do_method(frames, "rename_animation", edited_anim, name); + undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim); - for(List<Node*>::Element *E=nodes.front();E;E=E->next()) { + for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { String current = E->get()->call("get_animation"); - if (current!=edited_anim) + if (current != edited_anim) continue; - undo_redo->add_do_method(E->get(),"set_animation",name); - undo_redo->add_undo_method(E->get(),"set_animation",edited_anim); - + undo_redo->add_do_method(E->get(), "set_animation", name); + undo_redo->add_undo_method(E->get(), "set_animation", edited_anim); } - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); - edited_anim=new_name; + edited_anim = new_name; undo_redo->commit_action(); - - - } -void SpriteFramesEditor::_animation_add(){ - +void SpriteFramesEditor::_animation_add() { String new_name = "New Anim"; - String name=new_name; - int counter=0; - while(frames->has_animation(name)) { + String name = new_name; + int counter = 0; + while (frames->has_animation(name)) { counter++; - name=new_name+" "+itos(counter); + name = new_name + " " + itos(counter); } - List<Node*> nodes; - _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames)); - + List<Node *> nodes; + _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames)); undo_redo->create_action(TTR("Add Animation")); - undo_redo->add_do_method(frames,"add_animation",name); - undo_redo->add_undo_method(frames,"remove_animation",name); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(frames, "add_animation", name); + undo_redo->add_undo_method(frames, "remove_animation", name); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); - - for(List<Node*>::Element *E=nodes.front();E;E=E->next()) { + for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { String current = E->get()->call("get_animation"); if (frames->has_animation(current)) continue; - undo_redo->add_do_method(E->get(),"set_animation",name); - undo_redo->add_undo_method(E->get(),"set_animation",current); - + undo_redo->add_do_method(E->get(), "set_animation", name); + undo_redo->add_undo_method(E->get(), "set_animation", current); } - edited_anim=new_name; + edited_anim = new_name; undo_redo->commit_action(); - } -void SpriteFramesEditor::_animation_remove(){ +void SpriteFramesEditor::_animation_remove() { //fuck everything if (updating) @@ -486,37 +444,33 @@ void SpriteFramesEditor::_animation_remove(){ if (!frames->has_animation(edited_anim)) return; - undo_redo->create_action(TTR("Remove Animation")); - undo_redo->add_do_method(frames,"remove_animation",edited_anim); - undo_redo->add_undo_method(frames,"add_animation",edited_anim); - undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim)); - undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim)); + undo_redo->add_do_method(frames, "remove_animation", edited_anim); + undo_redo->add_undo_method(frames, "add_animation", edited_anim); + undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); + undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); int fc = frames->get_frame_count(edited_anim); - for(int i=0;i<fc;i++) { - Ref<Texture> frame = frames->get_frame(edited_anim,i); - undo_redo->add_undo_method(frames,"add_frame",edited_anim,frame); + for (int i = 0; i < fc; i++) { + Ref<Texture> frame = frames->get_frame(edited_anim, i); + undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame); } - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - } - void SpriteFramesEditor::_animation_loop_changed() { if (updating) return; undo_redo->create_action(TTR("Change Animation Loop")); - undo_redo->add_do_method(frames,"set_animation_loop",edited_anim,anim_loop->is_pressed()); - undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim)); - undo_redo->add_do_method(this,"_update_library",true); - undo_redo->add_undo_method(this,"_update_library",true); + undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed()); + undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); + undo_redo->add_do_method(this, "_update_library", true); + undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); - } void SpriteFramesEditor::_animation_fps_changed(double p_value) { @@ -524,24 +478,23 @@ void SpriteFramesEditor::_animation_fps_changed(double p_value) { if (updating) return; - undo_redo->create_action(TTR("Change Animation FPS"),UndoRedo::MERGE_ENDS); - undo_redo->add_do_method(frames,"set_animation_speed",edited_anim,p_value); - undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim)); - undo_redo->add_do_method(this,"_update_library",true); - undo_redo->add_undo_method(this,"_update_library",true); + undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value); + undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); + undo_redo->add_do_method(this, "_update_library", true); + undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); - } void SpriteFramesEditor::_update_library(bool p_skip_selector) { - updating=true; + updating = true; if (!p_skip_selector) { animations->clear(); - TreeItem *anim_root=animations->create_item(); + TreeItem *anim_root = animations->create_item(); List<StringName> anim_names; @@ -551,76 +504,69 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) { anim_names.sort_custom<StringName::AlphCompare>(); - for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) { + for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) { String name = E->get(); TreeItem *it = animations->create_item(anim_root); - it->set_metadata(0,name); + it->set_metadata(0, name); - it->set_text(0,name); - it->set_editable(0,true); + it->set_text(0, name); + it->set_editable(0, true); - if (E->get()==edited_anim) { + if (E->get() == edited_anim) { it->select(0); } } } - tree->clear(); if (!frames->has_animation(edited_anim)) { - updating=false; + updating = false; return; } + if (sel >= frames->get_frame_count(edited_anim)) + sel = frames->get_frame_count(edited_anim) - 1; + else if (sel < 0 && frames->get_frame_count(edited_anim)) + sel = 0; - if (sel>=frames->get_frame_count(edited_anim)) - sel=frames->get_frame_count(edited_anim)-1; - else if (sel<0 && frames->get_frame_count(edited_anim)) - sel=0; - - for(int i=0;i<frames->get_frame_count(edited_anim);i++) { - + for (int i = 0; i < frames->get_frame_count(edited_anim); i++) { String name; Ref<Texture> icon; + if (frames->get_frame(edited_anim, i).is_null()) { - if (frames->get_frame(edited_anim,i).is_null()) { - - name=itos(i)+": "+TTR("(empty)"); + name = itos(i) + ": " + TTR("(empty)"); } else { - name=itos(i)+": "+frames->get_frame(edited_anim,i)->get_name(); - icon=frames->get_frame(edited_anim,i); + name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name(); + icon = frames->get_frame(edited_anim, i); } - tree->add_item(name,icon); - if (frames->get_frame(edited_anim,i).is_valid()) - tree->set_item_tooltip(tree->get_item_count()-1,frames->get_frame(edited_anim,i)->get_path()); - if (sel==i) - tree->select(tree->get_item_count()-1); + tree->add_item(name, icon); + if (frames->get_frame(edited_anim, i).is_valid()) + tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path()); + if (sel == i) + tree->select(tree->get_item_count() - 1); } anim_speed->set_value(frames->get_animation_speed(edited_anim)); anim_loop->set_pressed(frames->get_animation_loop(edited_anim)); - updating=false; + updating = false; //player->add_resource("default",resource); } +void SpriteFramesEditor::edit(SpriteFrames *p_frames) { - -void SpriteFramesEditor::edit(SpriteFrames* p_frames) { - - if (frames==p_frames) + if (frames == p_frames) return; - frames=p_frames; - + frames = p_frames; if (p_frames) { @@ -630,11 +576,10 @@ void SpriteFramesEditor::edit(SpriteFrames* p_frames) { frames->get_animation_list(&anim_names); anim_names.sort_custom<StringName::AlphCompare>(); if (anim_names.size()) { - edited_anim=anim_names.front()->get(); + edited_anim = anim_names.front()->get(); } else { - edited_anim=StringName(); + edited_anim = StringName(); } - } _update_library(); @@ -643,42 +588,38 @@ void SpriteFramesEditor::edit(SpriteFrames* p_frames) { hide(); //set_fixed_process(false); } - } - -Variant SpriteFramesEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) { +Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (!frames->has_animation(edited_anim)) return false; - int idx = tree->get_item_at_pos(p_point,true); + int idx = tree->get_item_at_pos(p_point, true); - if (idx<0 || idx>=frames->get_frame_count(edited_anim)) + if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) return Variant(); - RES frame = frames->get_frame(edited_anim,idx); + RES frame = frames->get_frame(edited_anim, idx); if (frame.is_null()) return Variant(); - return EditorNode::get_singleton()->drag_resource(frame,p_from); - - + return EditorNode::get_singleton()->drag_resource(frame, p_from); } -bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{ +bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { Dictionary d = p_data; if (!d.has("type")) return false; - if (d.has("from") && (Object*)(d["from"])==tree) + if (d.has("from") && (Object *)(d["from"]) == tree) return false; - if (String(d["type"])=="resource" && d.has("resource")) { - RES r=d["resource"]; + if (String(d["type"]) == "resource" && d.has("resource")) { + RES r = d["resource"]; Ref<Texture> texture = r; @@ -688,33 +629,30 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p } } - - if (String(d["type"])=="files") { + if (String(d["type"]) == "files") { Vector<String> files = d["files"]; - if (files.size()==0) + if (files.size() == 0) return false; - for(int i=0;i<files.size();i++) { + for (int i = 0; i < files.size(); i++) { String file = files[0]; String ftype = EditorFileSystem::get_singleton()->get_file_type(file); - if (!ClassDB::is_parent_class(ftype,"Texture")) { + if (!ClassDB::is_parent_class(ftype, "Texture")) { return false; } - } return true; - } return false; } -void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){ +void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { - if (!can_drop_data_fw(p_point,p_data,p_from)) + if (!can_drop_data_fw(p_point, p_data, p_from)) return; Dictionary d = p_data; @@ -722,205 +660,188 @@ void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_dat if (!d.has("type")) return; - int at_pos = tree->get_item_at_pos(p_point,true); + int at_pos = tree->get_item_at_pos(p_point, true); - if (String(d["type"])=="resource" && d.has("resource")) { - RES r=d["resource"]; + if (String(d["type"]) == "resource" && d.has("resource")) { + RES r = d["resource"]; Ref<Texture> texture = r; if (texture.is_valid()) { undo_redo->create_action(TTR("Add Frame")); - undo_redo->add_do_method(frames,"add_frame",edited_anim,texture,at_pos==-1?-1:at_pos); - undo_redo->add_undo_method(frames,"remove_frame",edited_anim,at_pos==-1?frames->get_frame_count(edited_anim):at_pos); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); + undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - } } - - if (String(d["type"])=="files") { + if (String(d["type"]) == "files") { PoolVector<String> files = d["files"]; - _file_load_request(files,at_pos); + _file_load_request(files, at_pos); } - } - void SpriteFramesEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"),&SpriteFramesEditor::_gui_input); - ClassDB::bind_method(D_METHOD("_load_pressed"),&SpriteFramesEditor::_load_pressed); - ClassDB::bind_method(D_METHOD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed); - ClassDB::bind_method(D_METHOD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed); - ClassDB::bind_method(D_METHOD("_item_edited"),&SpriteFramesEditor::_item_edited); - ClassDB::bind_method(D_METHOD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed); - ClassDB::bind_method(D_METHOD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed); - ClassDB::bind_method(D_METHOD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed); - ClassDB::bind_method(D_METHOD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false)); - ClassDB::bind_method(D_METHOD("_up_pressed"),&SpriteFramesEditor::_up_pressed); - ClassDB::bind_method(D_METHOD("_down_pressed"),&SpriteFramesEditor::_down_pressed); - ClassDB::bind_method(D_METHOD("_animation_select"),&SpriteFramesEditor::_animation_select); - ClassDB::bind_method(D_METHOD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited); - ClassDB::bind_method(D_METHOD("_animation_add"),&SpriteFramesEditor::_animation_add); - ClassDB::bind_method(D_METHOD("_animation_remove"),&SpriteFramesEditor::_animation_remove); - ClassDB::bind_method(D_METHOD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed); - ClassDB::bind_method(D_METHOD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed); + ClassDB::bind_method(D_METHOD("_gui_input"), &SpriteFramesEditor::_gui_input); + ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed); + ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed); + ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed); + ClassDB::bind_method(D_METHOD("_item_edited"), &SpriteFramesEditor::_item_edited); + ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed); + ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed); + ClassDB::bind_method(D_METHOD("_delete_confirm_pressed"), &SpriteFramesEditor::_delete_confirm_pressed); + ClassDB::bind_method(D_METHOD("_file_load_request", "files", "atpos"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed); + ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed); + ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select); + ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited); + ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add); + ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove); + ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed); + ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw); - - } - SpriteFramesEditor::SpriteFramesEditor() { //add_style_override("panel", get_stylebox("panel","Panel")); - split = memnew( HSplitContainer ); + split = memnew(HSplitContainer); add_child(split); - VBoxContainer *vbc_animlist = memnew( VBoxContainer ); + VBoxContainer *vbc_animlist = memnew(VBoxContainer); split->add_child(vbc_animlist); - vbc_animlist->set_custom_minimum_size(Size2(150,0)); + vbc_animlist->set_custom_minimum_size(Size2(150, 0)); //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL); - - VBoxContainer *sub_vb = memnew( VBoxContainer ); - vbc_animlist->add_margin_child(TTR("Animations"),sub_vb,true); + VBoxContainer *sub_vb = memnew(VBoxContainer); + vbc_animlist->add_margin_child(TTR("Animations"), sub_vb, true); sub_vb->set_v_size_flags(SIZE_EXPAND_FILL); - HBoxContainer *hbc_animlist = memnew( HBoxContainer ); + HBoxContainer *hbc_animlist = memnew(HBoxContainer); sub_vb->add_child(hbc_animlist); - new_anim = memnew( Button ); + new_anim = memnew(Button); hbc_animlist->add_child(new_anim); - new_anim->connect("pressed",this,"_animation_add"); - + new_anim->connect("pressed", this, "_animation_add"); hbc_animlist->add_spacer(); - remove_anim = memnew( Button ); + remove_anim = memnew(Button); hbc_animlist->add_child(remove_anim); - remove_anim->connect("pressed",this,"_animation_remove"); + remove_anim->connect("pressed", this, "_animation_remove"); - animations = memnew( Tree ); + animations = memnew(Tree); sub_vb->add_child(animations); animations->set_v_size_flags(SIZE_EXPAND_FILL); animations->set_hide_root(true); - animations->connect("cell_selected",this,"_animation_select"); - animations->connect("item_edited",this,"_animation_name_edited"); + animations->connect("cell_selected", this, "_animation_select"); + animations->connect("item_edited", this, "_animation_name_edited"); animations->set_single_select_cell_editing_only_when_already_selected(true); - - anim_speed = memnew( SpinBox); - vbc_animlist->add_margin_child(TTR("Speed (FPS):"),anim_speed); + anim_speed = memnew(SpinBox); + vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); anim_speed->set_min(0); anim_speed->set_max(100); anim_speed->set_step(0.01); - anim_speed->connect("value_changed",this,"_animation_fps_changed"); + anim_speed->connect("value_changed", this, "_animation_fps_changed"); - anim_loop = memnew( CheckButton ); + anim_loop = memnew(CheckButton); anim_loop->set_text(TTR("Loop")); vbc_animlist->add_child(anim_loop); - anim_loop->connect("pressed",this,"_animation_loop_changed"); + anim_loop->connect("pressed", this, "_animation_loop_changed"); - VBoxContainer *vbc = memnew( VBoxContainer ); + VBoxContainer *vbc = memnew(VBoxContainer); split->add_child(vbc); vbc->set_h_size_flags(SIZE_EXPAND_FILL); - sub_vb = memnew( VBoxContainer ); - vbc->add_margin_child(TTR("Animation Frames"),sub_vb,true); - + sub_vb = memnew(VBoxContainer); + vbc->add_margin_child(TTR("Animation Frames"), sub_vb, true); - HBoxContainer *hbc = memnew( HBoxContainer ); + HBoxContainer *hbc = memnew(HBoxContainer); sub_vb->add_child(hbc); //animations = memnew( ItemList ); - - load = memnew( Button ); + load = memnew(Button); load->set_tooltip(TTR("Load Resource")); hbc->add_child(load); - paste = memnew( Button ); + paste = memnew(Button); paste->set_text(TTR("Paste")); hbc->add_child(paste); - empty = memnew( Button ); + empty = memnew(Button); empty->set_text(TTR("Insert Empty (Before)")); hbc->add_child(empty); - empty2 = memnew( Button ); + empty2 = memnew(Button); empty2->set_text(TTR("Insert Empty (After)")); hbc->add_child(empty2); - move_up = memnew( Button ); + move_up = memnew(Button); move_up->set_text(TTR("Up")); hbc->add_child(move_up); - move_down = memnew( Button ); + move_down = memnew(Button); move_down->set_text(TTR("Down")); hbc->add_child(move_down); - _delete = memnew( Button ); + _delete = memnew(Button); hbc->add_child(_delete); - file = memnew( EditorFileDialog ); + file = memnew(EditorFileDialog); add_child(file); - - tree = memnew( ItemList ); + tree = memnew(ItemList); tree->set_v_size_flags(SIZE_EXPAND_FILL); tree->set_icon_mode(ItemList::ICON_MODE_TOP); int thumbnail_size = 96; tree->set_max_columns(0); tree->set_icon_mode(ItemList::ICON_MODE_TOP); - tree->set_fixed_column_width(thumbnail_size*3/2); + tree->set_fixed_column_width(thumbnail_size * 3 / 2); tree->set_max_text_lines(2); - tree->set_fixed_icon_size(Size2(thumbnail_size,thumbnail_size)); + tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size)); tree->set_drag_forwarding(this); - - sub_vb->add_child(tree); - dialog = memnew( AcceptDialog ); - add_child( dialog ); + dialog = memnew(AcceptDialog); + add_child(dialog); - load->connect("pressed", this,"_load_pressed"); - _delete->connect("pressed", this,"_delete_pressed"); - paste->connect("pressed", this,"_paste_pressed"); - empty->connect("pressed", this,"_empty_pressed"); - empty2->connect("pressed", this,"_empty2_pressed"); - move_up->connect("pressed", this,"_up_pressed"); - move_down->connect("pressed", this,"_down_pressed"); - file->connect("files_selected", this,"_file_load_request"); + load->connect("pressed", this, "_load_pressed"); + _delete->connect("pressed", this, "_delete_pressed"); + paste->connect("pressed", this, "_paste_pressed"); + empty->connect("pressed", this, "_empty_pressed"); + empty2->connect("pressed", this, "_empty2_pressed"); + move_up->connect("pressed", this, "_up_pressed"); + move_down->connect("pressed", this, "_down_pressed"); + file->connect("files_selected", this, "_file_load_request"); //dialog->connect("confirmed", this,"_delete_confirm_pressed"); //tree->connect("item_selected", this,"_item_edited"); - loading_scene=false; - sel=-1; - - updating=false; + loading_scene = false; + sel = -1; - edited_anim="default"; + updating = false; + edited_anim = "default"; } - void SpriteFramesEditorPlugin::edit(Object *p_object) { frames_editor->set_undo_redo(&get_undo_redo()); - SpriteFrames * s = p_object->cast_to<SpriteFrames>(); + SpriteFrames *s = p_object->cast_to<SpriteFrames>(); if (!s) return; @@ -946,24 +867,16 @@ void SpriteFramesEditorPlugin::make_visible(bool p_visible) { //frames_editor->set_process(false); } - } SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) { - editor=p_node; - frames_editor = memnew( SpriteFramesEditor ); - frames_editor->set_custom_minimum_size(Size2(0,300)); - button=editor->add_bottom_panel_item("SpriteFrames",frames_editor); + editor = p_node; + frames_editor = memnew(SpriteFramesEditor); + frames_editor->set_custom_minimum_size(Size2(0, 300)); + button = editor->add_bottom_panel_item("SpriteFrames", frames_editor); button->hide(); - - - } - -SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() -{ +SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() { } - - |
