| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixes a crash on draw_hover | groud | 2018-06-12 | 1 | -36/+48 |
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| * | Entirely new (and much improved) animation editor. | Juan Linietsky | 2018-06-07 | 1 | -13/+12 |
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| * | Minor changes to the Scene and Canvas editors' tooltips. | Michael Alexsander Silva Dias | 2018-05-29 | 1 | -2/+2 |
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| * | Don't draw bones if it's not visible | volzhs | 2018-05-25 | 1 | -0/+3 |
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| * | Bring back 2D bone selection | Gilles Roudiere | 2018-05-15 | 1 | -38/+90 |
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| * | Fixes hovered Nodes2D display in the editor (remove duplicates) | Gilles Roudiere | 2018-05-15 | 1 | -1/+10 |
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| * | Fixes some 2d bones display problems | groud | 2018-05-05 | 1 | -27/+19 |
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| * | Fixes several selection problems in the 2D editor | groud | 2018-05-05 | 1 | -32/+28 |
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| * | Fix bone refresh logic, closes #18564 | Juan Linietsky | 2018-05-04 | 1 | -20/+63 |
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| * | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | 2018-05-04 | 1 | -33/+89 |
| | | | | | appear like a custom (less important) option now. | ||||
| * | Make bones have more contrast with outline | Juan Linietsky | 2018-05-04 | 1 | -6/+30 |
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| * | Fixes locks and groups on 2d editor | groud | 2018-05-02 | 1 | -48/+56 |
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| * | Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var | Rémi Verschelde | 2018-05-01 | 1 | -1/+1 |
| |\ | | | | | Fix Coverity reports of uninitialized scalar variable | ||||
| | * | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde | 2018-04-19 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token). | ||||
| * | | Merge pull request #18380 from groud/fix_spacebar_panning | Rémi Verschelde | 2018-05-01 | 1 | -39/+66 |
| |\ \ | | | | | | | Fixes 2d editor panning not working | ||||
| | * | | Fixes 2d editor panning not working | groud | 2018-04-23 | 1 | -39/+66 |
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| * | | Merge pull request #18381 from groud/fix_hard_to_select_node2d | Max Hilbrunner | 2018-04-30 | 1 | -1/+1 |
| |\ \ | | | | | | | Fixes hard to select Node2D | ||||
| | * | | Fixes hard to select Node2D | groud | 2018-04-23 | 1 | -1/+1 |
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| * / | Adds shortcuts for zooming in the 2D editor | Gilles Roudiere | 2018-04-26 | 1 | -2/+5 |
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| * | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | 2018-04-13 | 1 | -215/+423 |
| |\ | | | | | Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent | ||||
| | * | Displays node icon on hover | Gilles Roudiere | 2018-04-03 | 1 | -8/+79 |
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| | * | Display nodes without rect's position | Gilles Roudiere | 2018-04-03 | 1 | -3/+53 |
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| | * | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -188/+262 |
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| | * | Fixes issues with selectable children and locks | Gilles Roudiere | 2018-04-03 | 1 | -26/+39 |
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| * | | Merge pull request #17809 from RandomShaper/menu-item-on-release | Juan Linietsky | 2018-04-07 | 1 | -2/+0 |
| |\ \ | |/ |/| | Improve popup menus usability | ||||
| | * | Improve popup menus usability | Pedro J. Estébanez | 2018-04-07 | 1 | -2/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown. | ||||
| * | | Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic | Gilles Roudiere | 2018-03-28 | 1 | -12/+12 |
| |\ \ | | | | | | | Simplify CanvasItemEditor anchor drag logic | ||||
| | * | | Simplify CanvasItemEditor anchor drag logic | Wilson E. Alvarez | 2018-03-26 | 1 | -12/+12 |
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| * / | Enable snapping in 2D when control key pressed | Chaosus | 2018-03-28 | 1 | -9/+11 |
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| * | Fixes scrollbars in Canvas Item Editor | Gilles Roudiere | 2018-03-17 | 1 | -66/+78 |
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| * | Merge pull request #17172 from StateOff/add_show_axis_options | Rémi Verschelde | 2018-03-13 | 1 | -15/+53 |
| |\ | | | | | Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | ||||
| | * | Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | Blazej Floch | 2018-03-02 | 1 | -15/+53 |
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| * | | FIX to broken item select list (zoom and RMB) | Ranoller | 2018-03-07 | 1 | -2/+2 |
| | | | | | | | FIX to #17346. Compiled and tested. | ||||
| * | | In CanvasItemEditor, prioritize selected items | Bernhard Liebl | 2018-03-05 | 1 | -1/+16 |
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| * | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | 2018-02-19 | 1 | -1767/+1471 |
| |\ | | | | | 2D Editor GUI input rework | ||||
| | * | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 1 | -1767/+1471 |
| | | | | | | | | | | | | | | | | | | | | | - The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | ||||
| * | | Add a function to remove controls from containers | George Marques | 2018-02-13 | 1 | -0/+5 |
| | | | | | | | | | Closes #5968 | ||||
| * | | Capitalized "View" menu options. | Michael Alexsander Silva Dias | 2018-02-02 | 1 | -3/+3 |
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| * | Rotate Control node with respecting pivot offset | volzhs | 2018-01-24 | 1 | -2/+2 |
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| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -2/+2 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Changes the keep_margin parameter to true by default, so that people are not ↵ | Gilles Roudiere | 2018-01-15 | 1 | -12/+12 |
| | | | | | suprised that set_anchor changes the margins values | ||||
| * | - Fixes #15470 "Crash on drag and drop scene file on empty scene" | Blazej Floch | 2018-01-09 | 1 | -39/+69 |
| | | | | | | | | | | | - New: Allows for multiple files to be dragged over - Added error when multiple nodes are dropped in scene **without** scene root - Removed TTR: "This operation requires a single selected node.", "I see.." - Introduces TTR: "Can not instaniate multiple nodes without root." - Fixes "Can't add_child, already got a parent" error - Reduced multiple resource loading by casting - Make sure to not _show_resource_type_selector if only PackedScenes are being dropped | ||||
| * | Fix crash due to stale refs to node selection lists | Bernhard Liebl | 2018-01-07 | 1 | -18/+18 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Fix get_edited_scene_root error at starting editor | volzhs | 2018-01-05 | 1 | -1/+2 |
| | | | | | Fix #15300 | ||||
| * | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | 2018-01-04 | 1 | -1/+1 |
| |\ | | | | | renames "z" Node2D property to "z_index" | ||||
| | * | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | 2018-01-03 | 1 | -1/+1 |
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| * | | Merge pull request #15225 from volzhs/lock-group-invisible-node | Rémi Verschelde | 2018-01-03 | 1 | -4/+4 |
| |\ \ | | | | | | | Fix lock or group with invisible node | ||||
| | * | | Fix lock or group with invisible node | volzhs | 2018-01-01 | 1 | -4/+4 |
| | |/ | | | | | | | Fix #15205 | ||||
