| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | 2018-01-30 | 1 | -0/+10 |
| | | | | | This works together with the new Blender to Godot exporter. | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -7/+8 |
| | | | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | ||||
| * | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | 2017-12-07 | 1 | -4/+15 |
| | | | | | converters more easily. | ||||
| * | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky | 2017-12-07 | 1 | -1/+1 |
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| * | Add importer option to make meshes bakeable by default. | Juan Linietsky | 2017-11-25 | 1 | -1/+7 |
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| * | Restores functionality of the use_compression flag in the Collada importer. | Saracen | 2017-11-01 | 1 | -1/+2 |
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| * | Fix import order, so scenes are imported after textures. | Juan Linietsky | 2017-09-20 | 1 | -0/+2 |
| | | | | | Also fix bugs when meshes are always generated. | ||||
| * | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | 2017-09-19 | 1 | -3/+3 |
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| * | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | 2017-09-14 | 1 | -1/+1 |
| | | | | | implementation | ||||
| * | Allow animations to be saved to external files during scene import. | SaracenOne | 2017-09-11 | 1 | -1/+8 |
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| * | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | 2017-08-29 | 1 | -1/+1 |
| | | | | | outside by default.. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | -Ability to set default import presets for type | Juan Linietsky | 2017-07-23 | 1 | -1/+12 |
| | | | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | ||||
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -2/+3 |
| | | | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -37/+32 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+93 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
