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* Merge pull request #19193 from tagcup/quat_normJuan Linietsky2018-06-252-6/+3
|\ | | | | Fixed Basis -> Quat conversions, added a few safety checks.
| * Fixed Basis -> Quat conversions, added a few safety checks.tagcup2018-05-272-6/+3
| | | | | | | | Fixes #19027.
* | fix default glTF metallic & roughness factor valuesRodolfo Ribeiro Gomes2018-06-211-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | The glTF 2.0 spec says that these pbrMetallicRoughness material properties should be set as 1.0 by default. In fact, KhronosGroup's official Blender Exporter does not even write down those parameters if they are set as 1.0. However, Godot import them as 0.0. https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness Fixes: #19613 https://github.com/godotengine/godot/issues/19613
* | Import morph target names from glTFPedro J. Estébanez2018-06-141-1/+4
|/ | | | If mesh.extras.targetNames is available. Keep the former naming pattern as fallback.
* Fix updating mesh when reimportingvolzhs2018-05-221-1/+1
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* Add missing copyright headersGuilherme Felipe2018-05-162-0/+60
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* Use mimetype according to glTF spec.Yaakuro2018-05-101-1/+1
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* Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky2018-04-291-1/+1
| | | | Reduces some aliasing.
* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-222-5/+5
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* Merge pull request #16297 from lpn/masterJuan Linietsky2018-04-081-7/+21
|\ | | | | Fixed wave file importer's broken resampling.
| * Fixed wave file importer's broken resampling.L. Nikko2018-02-021-7/+21
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* | Merge pull request #17840 from Dimonasdf/masterJuan Linietsky2018-04-071-1/+1
|\ \ | | | | | | Fix Collada material roughness import function
| * | Fix Collada material roughness import function 4Dmitriy Romanov2018-04-031-1/+1
| | | | | | | | | Made import conversion linear.
| * | Fix Collada material roughness import function 3Dmitriy Romanov2018-03-311-1/+1
| | | | | | | | | | | | Improved readability and further tweaking of function
| * | Fix Collada material roughness import function 2Dmitriy Romanov2018-03-291-1/+1
| | | | | | | | | Fix minus space.
| * | Fix Collada material roughness import functionDmitriy Romanov2018-03-281-1/+1
| | | | | | | | | | | | Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
* | | Fix skeleton import from glTFPedro J. Estébanez2018-04-061-5/+10
|/ / | | | | | | | | | | For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808.
* | Fix animation length from glTF not correctly setPedro J. Estébanez2018-03-191-4/+3
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* | Fix glTF not accepting VEC3 colorsPedro J. Estébanez2018-03-191-3/+11
| | | | | | | | Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
* | Fix typos with codespellluz.paz2018-02-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* | gltf: improve embedded data discoveryFlorian Zwoch2018-02-211-1/+2
| | | | | | | | Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
* | Merge pull request #16583 from ShyRed/obj-import-scaleRémi Verschelde2018-02-191-6/+8
|\ \ | | | | | | Add import option "scale_mesh" to obj file importer
| * | Add import option "scale_mesh" to obj file importerShyRed2018-02-121-6/+8
| |/ | | | | | | The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
* | Fix infinite recursion with editor import pluginsGeorge Marques2018-02-181-2/+2
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* | Expose priority and order for custom import pluginsGeorge Marques2018-02-132-0/+18
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* Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky2018-01-302-0/+33
| | | | This works together with the new Blender to Godot exporter.
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Merge pull request #15377 from mrcdk/wav_correct_loopRémi Verschelde2018-01-081-3/+9
|\ | | | | Fixed loop mode values when importing a wav file.
| * Fixed loop mode values when importing a wav file.MrCdK2018-01-051-3/+9
| | | | | | | | Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
* | Fix imported BitMap dimension flipPoommetee Ketson2018-01-081-1/+1
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* | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky2018-01-062-0/+120
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* Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky2018-01-051-1/+0
| | | | manually. Fixes #15315
* Fixed problem with missing uninitialized last byte on waveform trip, closes ↵Juan Linietsky2018-01-051-1/+2
| | | | #15316
* Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵Juan Linietsky2018-01-052-15/+46
| | | | still look broken somehow..
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0516-0/+74
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-0114-28/+28
| | | | Happy new year to the wonderful Godot community!
* Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky2017-12-282-150/+171
| | | | this case), fixes #13393
* Property install export templates when downloaded from httpJuan Linietsky2017-12-171-0/+6
| | | | added a scale parameter for scene import
* Fixes how transform is applied to geometry in UV unwrapJuan Linietsky2017-12-171-6/+6
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* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-120/+0
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* -Add lightmapperJuan Linietsky2017-12-141-2/+2
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-104-4/+4
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* Merge pull request #14479 from Web-eWorks/gltf-fixesRémi Verschelde2017-12-101-1/+4
|\ | | | | Fix importing GLTF meshes as external files.
| * Fix importing GLTF meshes as external files.Webster Sheets2017-12-091-1/+4
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* | -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-092-66/+122
|/ | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
* Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky2017-12-078-10/+173
| | | | converters more easily.
* ability to keep user tracks when importing animations, closes #12801Juan Linietsky2017-12-072-4/+28
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+0
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* -Fixed height fog (was broken)Juan Linietsky2017-11-252-1/+5
| | | | -Make sure materials are named in OBJ importer, so they can be saved outside as resources.
* Add importer option to make meshes bakeable by default.Juan Linietsky2017-11-252-4/+17
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