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path: root/editor/import/resource_importer_scene.h
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* Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky2018-01-301-0/+10
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-7/+8
* Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...Juan Linietsky2017-12-071-4/+15
* ability to keep user tracks when importing animations, closes #12801Juan Linietsky2017-12-071-1/+1
* Add importer option to make meshes bakeable by default.Juan Linietsky2017-11-251-1/+7
* Restores functionality of the use_compression flag in the Collada importer.Saracen2017-11-011-1/+2
* Fix import order, so scenes are imported after textures.Juan Linietsky2017-09-201-0/+2
* Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia2017-09-191-3/+3
* Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
* Allow animations to be saved to external files during scene import.SaracenOne2017-09-111-1/+8
* Changed defaults, as it seems to be obviousy better to keep materials outside...Juan Linietsky2017-08-291-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Ability to set default import presets for typeJuan Linietsky2017-07-231-1/+12
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-37/+32
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+93