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| * Enhance scene tabsvolzhs2017-06-161-0/+6
| | | | | | | | | | | | | | | | - show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
* | Add ability to use custom script templates.Andreas Haas2017-06-131-0/+25
|/ | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
* EditorSettings: Default game window placement to Centered.Andreas Haas2017-06-121-1/+1
| | | | Fixes #8890
* Add settings to pan canvas editor with scrollingSean Bohan2017-06-081-0/+2
| | | | | | | | | This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
* Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde2017-06-051-0/+2
|\ | | | | Added script overview
| * Added members overviewPaulb232017-05-291-0/+2
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* | Added color presets for easy theme switchingNuno Donato2017-05-261-2/+4
|/ | | | Also tweaked the default colors (darker and less satured)
* Improved default colors for the new themeNuno Donato2017-05-241-7/+9
| | | | | Colors inspired from solarized themes. Also moved the theme settings to the Interface category.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-12/+13
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-1/+6
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-0/+5
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-1/+1
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Merge pull request #8699 from Faless/ipv6_disabledRémi Verschelde2017-05-121-5/+7
|\ \ | | | | | | Fix Editor/Debugger connection problems.
| * | Display remote_host/port in network->debug settingsFabio Alessandrelli2017-05-091-3/+7
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| * | Allow selecting editor debug host and port.Fabio Alessandrelli2017-05-091-2/+0
| | | | | | | | | | | | Possibly fixes various editor<->debugger connection related problems.
* | | Improved freelookMarc Gilleron2017-05-081-4/+2
|/ / | | | | | | | | | | | | | | | | | | - Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay
* | Merge pull request #8616 from Zylann/fps_lookRémi Verschelde2017-05-051-0/+5
|\ \ | | | | | | Added 3D freelook navigation mode
| * | Added 3D freelook navigation modeMarc Gilleron2017-05-041-0/+5
| |/ | | | | | | | | | | | | | | | | - Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
* | Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde2017-05-051-0/+2
|\ \ | |/ |/| Separate distraction mode for scene & script editor
| * Separate fullscreen state for scene & script editorRamesh Ravone2017-04-261-0/+2
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* | Added recent scripts to script editorPaulb232017-04-271-0/+2
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* | Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+1
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* | Changed indent type settingsPaulb232017-04-261-1/+1
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* | Settings: Moving Poly Editor into Editors categoryRamesh Ravone2017-04-251-0/+2
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* Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde2017-04-241-0/+1
|\ | | | | Script editor now automatically completes file paths in GDScript
| * Added autocomplete for file paths in the script editormbalint122017-04-181-0/+1
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* | Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-3/+1
| | | | | | | | | | | | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* | Added support for space indentationPaulb232017-04-181-2/+5
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* | Editor: decrease blending time for dialog dimming a little.Andreas Haas2017-04-161-1/+1
|/ | | | Feels snappier now.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-0/+3
| | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
* Editor: Dim UI when a WindowDialog is shown.Andreas Haas2017-03-061-0/+5
| | | | | | | | | | | | | Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-348/+293
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1158
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.