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| author | Rémi Verschelde | 2017-04-24 11:37:57 +0200 |
|---|---|---|
| committer | GitHub | 2017-04-24 11:37:57 +0200 |
| commit | 9acfb0782c818373fcb4bf13425cb7239f36893b (patch) | |
| tree | 0a9130c0dfa9864ca6771b845ed33ff89c92b3ed /editor/editor_settings.cpp | |
| parent | 68870af2142ebe4fba181256b2cb4f79c7d33548 (diff) | |
| parent | 71978685f9173d87658437e4a7fd56c71a29ac5a (diff) | |
| download | godot-9acfb0782c818373fcb4bf13425cb7239f36893b.tar.gz godot-9acfb0782c818373fcb4bf13425cb7239f36893b.tar.zst godot-9acfb0782c818373fcb4bf13425cb7239f36893b.zip | |
Merge pull request #8444 from magyar123/pr-complete-paths
Script editor now automatically completes file paths in GDScript
Diffstat (limited to 'editor/editor_settings.cpp')
| -rw-r--r-- | editor/editor_settings.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index bec4fdadc..9beffa3c6 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -557,6 +557,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["text_editor/theme/font"] = PropertyInfo(Variant::STRING, "text_editor/theme/font", PROPERTY_HINT_GLOBAL_FILE, "*.fnt"); set("text_editor/completion/auto_brace_complete", false); set("text_editor/files/restore_scripts_on_load", true); + set("text_editor/completion/complete_file_paths", true); //set("docks/scene_tree/display_old_action_buttons",false); set("docks/scene_tree/start_create_dialog_fully_expanded", false); |
