| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -2/+2 |
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| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -21/+15 |
| | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | ||||
| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -0/+6 |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -4/+1 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10507 from toger5/override_code_them_bg | Rémi Verschelde | 2017-08-22 | 1 | -0/+1 |
| |\ | | | | | added setting to override the theme background with editor theme color | ||||
| | * | added setting to override the theme background with editor theme color | toger5 | 2017-08-21 | 1 | -0/+1 |
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| * | | Increased smooth scroll speed and added user setting | Paulb23 | 2017-08-21 | 1 | -0/+1 |
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| * | | Fix mismatched hints for filesystem/import/pvrtc_texture_tool | Rémi Verschelde | 2017-08-20 | 1 | -3/+2 |
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| * | | Reduced default orbit sensitivity for smoother rotation | Marc Gilleron | 2017-08-20 | 1 | -1/+1 |
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| * | | Merge pull request #10473 from akien-mga/run_window_placement_default | Rémi Verschelde | 2017-08-20 | 1 | -1/+1 |
| |\ \ | | | | | | | Rename "Default" window placement mode to "Top Left" | ||||
| | * | | Rename "Default" window placement mode to "Top Left" | Rémi Verschelde | 2017-08-20 | 1 | -1/+1 |
| | |/ | | | | | | | It is no longer the default value ;) | ||||
| * / | Added option for mouse orbit sensitivity | Marc Gilleron | 2017-08-19 | 1 | -0/+2 |
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| * | Added smooth scrolling to TextEdit | Paulb23 | 2017-08-19 | 1 | -0/+1 |
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| * | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -4/+4 |
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| * | Builtin script template loading improvements | toger5 | 2017-08-04 | 1 | -10/+36 |
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| * | Added configurable modifier key to activate freelook | Marc Gilleron | 2017-07-23 | 1 | -1/+5 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -2/+2 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Improvements and fixes for the default theme. | Daniel J. Ramirez | 2017-07-16 | 1 | -3/+6 |
| | | | | | Added customizable border size and window highlight. | ||||
| * | Add default GDScript templates. | Andreas Haas | 2017-07-12 | 1 | -0/+15 |
| | | | | | | Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these. | ||||
| * | Change default color of script editor text selection | Rémi Verschelde | 2017-06-27 | 1 | -1/+1 |
| | | | | | Supersedes and closes #9388. | ||||
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
| | | | | | -Fixded BackBuffercopy object | ||||
| * | Merge pull request #9304 from Noshyaar/pr-save | Rémi Verschelde | 2017-06-26 | 1 | -0/+3 |
| |\ | | | | | EditorNode: add Save/Discard/Cancel dialog | ||||
| | * | EditorNode: enhance save/quit dialog | Poommetee Ketson | 2017-06-27 | 1 | -0/+3 |
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| * | | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
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| * | Complete changing of resource extensions | George Marques | 2017-06-16 | 1 | -2/+2 |
| | | | | | Some places were missing in e42d59f. | ||||
| * | Increase the default perspective camera FOV | Hugo Locurcio | 2017-06-16 | 1 | -1/+1 |
| | | | | | | This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | ||||
| * | Merge pull request #9196 from volzhs/scene-tab | Rémi Verschelde | 2017-06-16 | 1 | -0/+6 |
| |\ | | | | | Enhance scene tabs | ||||
| | * | Enhance scene tabs | volzhs | 2017-06-16 | 1 | -0/+6 |
| | | | | | | | | | | | | | | | | | - show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | ||||
| * | | Add ability to use custom script templates. | Andreas Haas | 2017-06-13 | 1 | -0/+25 |
| |/ | | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | ||||
| * | EditorSettings: Default game window placement to Centered. | Andreas Haas | 2017-06-12 | 1 | -1/+1 |
| | | | | | Fixes #8890 | ||||
| * | Add settings to pan canvas editor with scrolling | Sean Bohan | 2017-06-08 | 1 | -0/+2 |
| | | | | | | | | | | This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed | ||||
| * | Merge pull request #8974 from Paulb23/script_overview | Rémi Verschelde | 2017-06-05 | 1 | -0/+2 |
| |\ | | | | | Added script overview | ||||
| | * | Added members overview | Paulb23 | 2017-05-29 | 1 | -0/+2 |
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| * | | Added color presets for easy theme switching | Nuno Donato | 2017-05-26 | 1 | -2/+4 |
| |/ | | | | Also tweaked the default colors (darker and less satured) | ||||
| * | Improved default colors for the new theme | Nuno Donato | 2017-05-24 | 1 | -7/+9 |
| | | | | | | Colors inspired from solarized themes. Also moved the theme settings to the Interface category. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -12/+13 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -1/+6 |
| |\ | | | | | New customizable editor theme | ||||
| | * | New customizable editor theme | volzhs | 2017-05-09 | 1 | -0/+5 |
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| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -1/+1 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | Merge pull request #8699 from Faless/ipv6_disabled | Rémi Verschelde | 2017-05-12 | 1 | -5/+7 |
| |\ \ | | | | | | | Fix Editor/Debugger connection problems. | ||||
| | * | | Display remote_host/port in network->debug settings | Fabio Alessandrelli | 2017-05-09 | 1 | -3/+7 |
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| | * | | Allow selecting editor debug host and port. | Fabio Alessandrelli | 2017-05-09 | 1 | -2/+0 |
| | | | | | | | | | | | | | Possibly fixes various editor<->debugger connection related problems. | ||||
| * | | | Improved freelook | Marc Gilleron | 2017-05-08 | 1 | -4/+2 |
| |/ / | | | | | | | | | | | | | | | | | | | - Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay | ||||
| * | | Merge pull request #8616 from Zylann/fps_look | Rémi Verschelde | 2017-05-05 | 1 | -0/+5 |
| |\ \ | | | | | | | Added 3D freelook navigation mode | ||||
| | * | | Added 3D freelook navigation mode | Marc Gilleron | 2017-05-04 | 1 | -0/+5 |
| | |/ | | | | | | | | | | | | | | | | | - Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts | ||||
| * | | Merge pull request #8532 from RameshRavone/patch-4 | Rémi Verschelde | 2017-05-05 | 1 | -0/+2 |
| |\ \ | |/ |/| | Separate distraction mode for scene & script editor | ||||
| | * | Separate fullscreen state for scene & script editor | Ramesh Ravone | 2017-04-26 | 1 | -0/+2 |
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| * | | Added recent scripts to script editor | Paulb23 | 2017-04-27 | 1 | -0/+2 |
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| * | | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -1/+1 |
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| * | | Changed indent type settings | Paulb23 | 2017-04-26 | 1 | -1/+1 |
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