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path: root/editor/editor_settings.cpp (follow)
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* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-2/+2
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-21/+15
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* -Massive clean up to gizmosJuan Linietsky2017-08-261-0/+6
| | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10507 from toger5/override_code_them_bgRémi Verschelde2017-08-221-0/+1
|\ | | | | added setting to override the theme background with editor theme color
| * added setting to override the theme background with editor theme colortoger52017-08-211-0/+1
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* | Increased smooth scroll speed and added user settingPaulb232017-08-211-0/+1
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* | Fix mismatched hints for filesystem/import/pvrtc_texture_toolRémi Verschelde2017-08-201-3/+2
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* | Reduced default orbit sensitivity for smoother rotationMarc Gilleron2017-08-201-1/+1
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* | Merge pull request #10473 from akien-mga/run_window_placement_defaultRémi Verschelde2017-08-201-1/+1
|\ \ | | | | | | Rename "Default" window placement mode to "Top Left"
| * | Rename "Default" window placement mode to "Top Left"Rémi Verschelde2017-08-201-1/+1
| |/ | | | | | | It is no longer the default value ;)
* / Added option for mouse orbit sensitivityMarc Gilleron2017-08-191-0/+2
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* Added smooth scrolling to TextEditPaulb232017-08-191-0/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-4/+4
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* Builtin script template loading improvementstoger52017-08-041-10/+36
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* Added configurable modifier key to activate freelookMarc Gilleron2017-07-231-1/+5
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* Improvements and fixes for the default theme.Daniel J. Ramirez2017-07-161-3/+6
| | | | Added customizable border size and window highlight.
* Add default GDScript templates.Andreas Haas2017-07-121-0/+15
| | | | | Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
* Change default color of script editor text selectionRémi Verschelde2017-06-271-1/+1
| | | | Supersedes and closes #9388.
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
| | | | -Fixded BackBuffercopy object
* Merge pull request #9304 from Noshyaar/pr-saveRémi Verschelde2017-06-261-0/+3
|\ | | | | EditorNode: add Save/Discard/Cancel dialog
| * EditorNode: enhance save/quit dialogPoommetee Ketson2017-06-271-0/+3
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* | BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
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* Complete changing of resource extensionsGeorge Marques2017-06-161-2/+2
| | | | Some places were missing in e42d59f.
* Increase the default perspective camera FOVHugo Locurcio2017-06-161-1/+1
| | | | | This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
* Merge pull request #9196 from volzhs/scene-tabRémi Verschelde2017-06-161-0/+6
|\ | | | | Enhance scene tabs
| * Enhance scene tabsvolzhs2017-06-161-0/+6
| | | | | | | | | | | | | | | | - show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
* | Add ability to use custom script templates.Andreas Haas2017-06-131-0/+25
|/ | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
* EditorSettings: Default game window placement to Centered.Andreas Haas2017-06-121-1/+1
| | | | Fixes #8890
* Add settings to pan canvas editor with scrollingSean Bohan2017-06-081-0/+2
| | | | | | | | | This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
* Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde2017-06-051-0/+2
|\ | | | | Added script overview
| * Added members overviewPaulb232017-05-291-0/+2
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* | Added color presets for easy theme switchingNuno Donato2017-05-261-2/+4
|/ | | | Also tweaked the default colors (darker and less satured)
* Improved default colors for the new themeNuno Donato2017-05-241-7/+9
| | | | | Colors inspired from solarized themes. Also moved the theme settings to the Interface category.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-12/+13
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-1/+6
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-0/+5
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-1/+1
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Merge pull request #8699 from Faless/ipv6_disabledRémi Verschelde2017-05-121-5/+7
|\ \ | | | | | | Fix Editor/Debugger connection problems.
| * | Display remote_host/port in network->debug settingsFabio Alessandrelli2017-05-091-3/+7
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| * | Allow selecting editor debug host and port.Fabio Alessandrelli2017-05-091-2/+0
| | | | | | | | | | | | Possibly fixes various editor<->debugger connection related problems.
* | | Improved freelookMarc Gilleron2017-05-081-4/+2
|/ / | | | | | | | | | | | | | | | | | | - Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay
* | Merge pull request #8616 from Zylann/fps_lookRémi Verschelde2017-05-051-0/+5
|\ \ | | | | | | Added 3D freelook navigation mode
| * | Added 3D freelook navigation modeMarc Gilleron2017-05-041-0/+5
| |/ | | | | | | | | | | | | | | | | - Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
* | Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde2017-05-051-0/+2
|\ \ | |/ |/| Separate distraction mode for scene & script editor
| * Separate fullscreen state for scene & script editorRamesh Ravone2017-04-261-0/+2
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* | Added recent scripts to script editorPaulb232017-04-271-0/+2
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* | Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+1
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* | Changed indent type settingsPaulb232017-04-261-1/+1
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