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| author | Hugo Locurcio | 2017-06-16 12:07:07 +0200 |
|---|---|---|
| committer | Hugo Locurcio | 2017-06-16 12:07:07 +0200 |
| commit | cdcc3c919b6cc1dc38b5ed82469964daea97aeb8 (patch) | |
| tree | 178b0d8e4f9ef289291b4476c47bb39a3101d889 /editor/editor_settings.cpp | |
| parent | 3e7bbf2ca383056d661d4f978e2747269ba7f4a8 (diff) | |
| download | godot-cdcc3c919b6cc1dc38b5ed82469964daea97aeb8.tar.gz godot-cdcc3c919b6cc1dc38b5ed82469964daea97aeb8.tar.zst godot-cdcc3c919b6cc1dc38b5ed82469964daea97aeb8.zip | |
Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
Diffstat (limited to 'editor/editor_settings.cpp')
| -rw-r--r-- | editor/editor_settings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 8aadc9be7..0238ae004 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -598,7 +598,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("editors/3d/grid_color", Color(0, 1, 0, 0.2)); hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); - set("editors/3d/default_fov", 45.0); + set("editors/3d/default_fov", 55.0); set("editors/3d/default_z_near", 0.1); set("editors/3d/default_z_far", 500.0); |
