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* EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde2017-12-201-3/+3
| | | | Fixes #14870.
* Good while it lasted, restored full 3D for 2D viewport, as required for ↵Juan Linietsky2017-12-191-1/+1
| | | | Canvas BG mode. Fixes #14540
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-9/+1
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* -Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky2017-12-151-0/+5
| | | | | | test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
* GDScript files are converted to binary on export now.Juan Linietsky2017-12-141-0/+1
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* -Add lightmapperJuan Linietsky2017-12-141-4/+6
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Fixed close current scene closing the wrong scene, issue 13844Paulb232017-12-101-0/+3
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* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-1/+0
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* Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky2017-12-071-0/+2
| | | | converters more easily.
* Merge pull request #14348 from waldson/feature-set-main-screen-plugin-iconGeorge Marques2017-12-071-2/+15
|\ | | | | Add method on EditorPlugin to set main screen plugins icons
| * Add method to set main screen plugin iconWaldson Patrício2017-12-061-2/+15
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* | Reduce some graphics memory usage by disabling unnecesary modes, closes #12831Juan Linietsky2017-12-061-0/+2
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* | Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky2017-12-061-3/+5
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* Make sure the scene warning of changes may be lost is only for scenes, fixes ↵Juan Linietsky2017-12-051-1/+1
| | | | #13970
* Merge pull request #13977 from waldson/fix-stop-scene-always-activeAndreas Haas2017-12-051-1/+4
|\ | | | | Fix stop button always enabled
| * Fix stop button always enabled (issue #13933)Waldson Patrício2017-12-041-1/+4
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* | Small fixes to #13233Dmitry Koteroff2017-11-281-5/+0
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* | Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2Rémi Verschelde2017-11-261-1/+25
|\ \ | | | | | | Inspector: Implemented a collapse/expand all (v2)
| * | Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff2017-11-241-1/+25
| | | | | | | | | | | | | | | | | | | | | | | | #9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
* | | Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385Rémi Verschelde2017-11-261-2/+41
|\ \ \ | | | | | | | | Restore scenes on startup, issue 2385
| * | | Restore scenes on startup, issue 2385Paulb232017-11-241-2/+41
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* | | Merge pull request #13298 from YeldhamDev/translation_layoutRémi Verschelde2017-11-261-7/+11
|\ \ \ | | | | | | | | Fix not being able to select an editor layout created in another language
| * | | Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias2017-11-261-7/+11
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* / / Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-2/+11
|/ / | | | | | | | | | | | | | | | | - Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
* | Fix loop of scene tabs updatesRémi Verschelde2017-11-211-1/+2
| | | | | | | | | | It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.
* | Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde2017-11-201-2/+13
|\ \ | | | | | | Enhanced debugger for godot 3.0
| * | Better supported for remote object editing with the inspector with a simple ↵geequlim2017-11-171-2/+13
| | | | | | | | | | | | dictionary editor implement
* | | Merge pull request #13097 from ianb96/scene_tab_crash_fixPoommetee Ketson2017-11-201-1/+3
|\ \ \ | | | | | | | | Fixes a crash on linux regarding scene tabs
| * | | fix linux crash in _update_scene_tabsIan2017-11-201-1/+3
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* | | | Merge pull request #12555 from kosz78/export-pckRémi Verschelde2017-11-201-1/+9
|\ \ \ \ | |/ / / |/| | | Add command line support to export pck or zip
| * | | Add command line support to export pck or zipKonstantin Zaitsev2017-11-011-1/+9
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* | | Merge pull request #12983 from ianb96/scene_add_tabRémi Verschelde2017-11-201-3/+35
|\ \ \ | | | | | | | | Add Scene button and tab scrolling
| * | | add scene button and tab scrollingIan2017-11-181-3/+35
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* | | | Pass engine name and version parts as proper stringsRémi Verschelde2017-11-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
* | | | Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde2017-11-201-11/+11
|\ \ \ \ | | | | | | | | | | Add support for XDG Base Directory spec
| * | | | Use new XDG folders to dehardcode pathsRémi Verschelde2017-11-191-7/+7
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| * | | | EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-11/+11
| |/ / / | | | | | | | | | | | | Also to prepare for upcoming refactoring for XDG support.
* | | | Merge pull request #13059 from dragmz/13009Rémi Verschelde2017-11-191-1/+1
|\ \ \ \ | | | | | | | | | | Fix Regression: running current scene (unsaved) will ask for main scene
| * | | | Fix Regression: running current scene (unsaved) will ask for main sceneMarcin Zawiejski2017-11-191-1/+1
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* | | | | Merge pull request #13000 from djrm/pr_import_fixesRémi Verschelde2017-11-191-11/+17
|\ \ \ \ \ | | | | | | | | | | | | import fixes
| * | | | | Improved packed scene previews.Daniel J. Ramirez2017-11-171-11/+17
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* | | | | Merge pull request #13043 from volzhs/post-importRémi Verschelde2017-11-191-1/+1
|\ \ \ \ \ | | | | | | | | | | | | Restore post_import function
| * | | | | Restore post_import functionvolzhs2017-11-191-1/+1
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* | | | | Merge pull request #13031 from YeldhamDev/dock_labelRémi Verschelde2017-11-191-1/+6
|\ \ \ \ \ | |/ / / / |/| | | | Added a label to the Dock Positioner
| * | | | Added a label to the Dock Positioner.Michael Alexsander Silva Dias2017-11-191-1/+6
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* / / / Editor: Drop files to copy to project.Andreas Haas2017-11-171-5/+12
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* | / Add a print handler for the editor output panelGeorge Marques2017-11-161-0/+10
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* | Fix current scene run when scene savedChaosus2017-11-161-1/+1
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* | Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky2017-11-141-0/+4
| | | | | | | | ShaderMaterial, closes #10242
* | Update meshes when reimporting,Daniel J. Ramirez2017-11-121-7/+4
| | | | | | | | Save scene preview even when not doing save and play.