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| author | Juan Linietsky | 2017-12-07 15:44:20 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-12-07 15:44:20 -0300 |
| commit | 209cb3830c605edef494d45253b89bd76b3bbbc3 (patch) | |
| tree | cf85e5a90cf35f17eac3bc88a84046a85fff0a67 /editor/editor_node.cpp | |
| parent | 6527f2e68465b06113b3960ad4e366f1373699c9 (diff) | |
| download | godot-209cb3830c605edef494d45253b89bd76b3bbbc3.tar.gz godot-209cb3830c605edef494d45253b89bd76b3bbbc3.tar.zst godot-209cb3830c605edef494d45253b89bd76b3bbbc3.zip | |
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 76d77ac7a..0252358a2 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3364,6 +3364,8 @@ void EditorNode::register_editor_types() { ClassDB::register_virtual_class<EditorInterface>(); ClassDB::register_class<EditorExportPlugin>(); ClassDB::register_class<EditorResourceConversionPlugin>(); + ClassDB::register_class<EditorSceneImporter>(); + // FIXME: Is this stuff obsolete, or should it be ported to new APIs? ClassDB::register_class<EditorScenePostImport>(); |
