| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | 2017-08-16 | 1 | -0/+4 |
| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 6 | -53/+53 |
| * | | Use precision for samples only when #version 300 es | Fabio Alessandrelli | 2017-08-16 | 1 | -0/+4 |
| * | | Some fixes for shaders and WebGL2 | Fabio Alessandrelli | 2017-08-11 | 4 | -2/+12 |
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| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 5 | -2/+17 |
| * | sorry, leftover bug fixed | Juan Linietsky | 2017-08-08 | 1 | -5/+6 |
| * | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky | 2017-08-08 | 2 | -1/+17 |
| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 2 | -0/+69 |
| * | Merge pull request #10055 from henkz1/immediate | Thomas Herzog | 2017-08-07 | 1 | -6/+11 |
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| | * | Fix rendering of ImmediateGeometry with UVs | Henrik Andersson | 2017-08-03 | 1 | -7/+7 |
| | * | Make it possible to render ImmediateGeometry | Henrik Andersson | 2017-08-03 | 1 | -0/+5 |
| * | | Re-revert #378b1e6 for s3tc | bruvzg | 2017-08-07 | 1 | -2/+2 |
| * | | Revert #378b1e6 for s3tc | bruvzg | 2017-08-07 | 1 | -4/+4 |
| * | | RGTC and S3TC are now always enabled on desktop, given the spect dictates the... | Juan Linietsky | 2017-08-06 | 1 | -2/+4 |
| * | | Use vertex distance instead of z, fixes #9108 | Juan Linietsky | 2017-08-06 | 1 | -1/+1 |
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| * | remove meaningless print line from editor console | Indah Sylvia | 2017-08-02 | 1 | -1/+0 |
| * | Few small GI Probe fixes | Juan Linietsky | 2017-07-29 | 1 | -3/+7 |
| * | Add missing max. number of samples (MSAA) check | bruvzg | 2017-07-27 | 1 | -0/+7 |
| * | Fix various property not found errors | Poommetee Ketson | 2017-07-26 | 1 | -1/+1 |
| * | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | 2017-07-26 | 4 | -54/+98 |
| * | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky | 2017-07-24 | 1 | -6/+2 |
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| | * | add missing framebuffer check | BastiaanOlij | 2017-07-20 | 1 | -6/+2 |
| * | | Fix switching SRGB extension happen before binding of texture | Evgeny Zuev | 2017-07-24 | 1 | -21/+21 |
| * | | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | 2017-07-23 | 1 | -1/+1 |
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| | * | | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 2 | -2/+2 |
| * | | | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 13 | -155/+445 |
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| * / | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 4 | -16/+14 |
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| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 4 | -26/+24 |
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 4 | -13/+42 |
| * | Fix to make voxel cone tracing work properly again | Juan Linietsky | 2017-07-15 | 1 | -1/+1 |
| * | -Fix for multiple reflection probes causing issues. | Juan Linietsky | 2017-07-15 | 3 | -23/+21 |
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 2 | -9/+26 |
| * | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | 2017-07-08 | 3 | -11/+10 |
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| | * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 3 | -11/+10 |
| * | | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 2 | -16/+29 |
| * | | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 7 | -6/+84 |
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| * | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 3 | -12/+50 |
| * | Fixed bug regarding to strange black shapes appearing in ice from material te... | Juan Linietsky | 2017-07-05 | 2 | -3/+17 |
| * | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | 2017-07-05 | 4 | -7/+19 |
| * | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky | 2017-07-04 | 5 | -87/+272 |
| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 2 | -9/+119 |
| * | Fixed NinePatches not working on HTML5 | Robert Hernandez | 2017-06-28 | 1 | -1/+1 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 12 | -62/+182 |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 2 | -0/+38 |
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 5 | -36/+38 |
| * | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 3 | -2/+70 |
| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 4 | -3/+43 |
| * | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 2017-06-21 | 3 | -62/+112 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 5 | -1/+215 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 2 | -13/+37 |