| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 4 | -885/+913 |
| * | | Force redraw when HDR auto exposure is enable in all frames, fixes #10784 | Juan Linietsky | 2017-09-06 | 1 | -0/+2 |
| * | | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky | 2017-09-06 | 1 | -56/+57 |
| * | | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky | 2017-09-06 | 1 | -1/+1 |
| * | | Fix directional vertex shaded light which was using normal instead of light c... | Juan Linietsky | 2017-09-05 | 1 | -1/+1 |
| * | | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | 2017-09-05 | 1 | -8/+39 |
| * | | Merge pull request #10990 from MednauN/unshaded-fix | Rémi Verschelde | 2017-09-05 | 1 | -8/+5 |
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| | * | | Fix unshaded materials render | Evgeny Zuev | 2017-09-05 | 1 | -8/+5 |
| * | | | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 4 | -0/+13 |
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| * | | Fix opaque pre pass, closes #10472 | Juan Linietsky | 2017-09-04 | 3 | -40/+41 |
| * | | Don't compare float to int | Henrik Andersson | 2017-09-04 | 1 | -1/+1 |
| * | | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 2 | -17/+32 |
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| * | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | 2017-09-02 | 2 | -0/+16 |
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| | * | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 2 | -0/+16 |
| * | | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+1 |
| * | | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 2 | -7/+7 |
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| | * | | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 2 | -7/+7 |
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| * | | Fix some argument ordering, closes #10010 | Juan Linietsky | 2017-09-01 | 1 | -1/+1 |
| * | | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 4 | -22/+53 |
| * | | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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| * | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | 2017-08-31 | 1 | -1/+3 |
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| | * | fixed multimesh_instance_get_color | Niko Abeler | 2017-08-12 | 1 | -1/+3 |
| * | | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | 2017-08-31 | 2 | -10/+10 |
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| | * | | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov | 2017-08-29 | 2 | -10/+10 |
| * | | | Merge pull request #10624 from letheed/master | Rémi Verschelde | 2017-08-31 | 1 | -3/+0 |
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| | * | | | fix shadow filter pcf5 implemented as pcf7 | letheed | 2017-08-25 | 1 | -3/+0 |
| * | | | | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 2 | -2/+4 |
| * | | | | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky | 2017-08-29 | 1 | -4/+4 |
| * | | | | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 2017-08-29 | 2 | -2/+7 |
| * | | | | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky | 2017-08-29 | 2 | -12/+3 |
| * | | | | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | 2017-08-28 | 1 | -1/+1 |
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| | * | | | | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 1 | -1/+1 |
| * | | | | | -Moved script run to editor, removed from project | Juan Linietsky | 2017-08-27 | 1 | -1/+0 |
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| * | | | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -2/+0 |
| * | | | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 12 | -12/+12 |
| * | | | | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -4/+1 |
| * | | | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 2 | -46/+0 |
| * | | | | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky | 2017-08-25 | 2 | -1/+11 |
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| * | | | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | 2017-08-23 | 1 | -2/+3 |
| * | | | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | 2017-08-22 | 1 | -1/+4 |
| * | | | Invalid materials or shaders will now interrupt the next chain in materials, ... | Juan Linietsky | 2017-08-22 | 1 | -1/+1 |
| * | | | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | 2017-08-22 | 1 | -1/+1 |
| * | | | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 4 | -71/+89 |
| * | | | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | 2017-08-20 | 1 | -0/+10 |
| * | | | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 |
| * | | | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 4 | -8/+46 |
| * | | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -0/+7 |
| * | | | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde | 2017-08-18 | 1 | -6/+6 |
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| | * | | | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 1 | -6/+6 |
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| * / / | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2017-08-17 | 1 | -1/+1 |
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