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Author
Age
Files
Lines
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-0
/
+1
*
Fog is complete!
Juan Linietsky
2017-06-07
3
-0
/
+183
*
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-06-05
8
-47
/
+194
*
Merge pull request #9038 from AlexHolly/rect2-rename-pos
Rémi Verschelde
2017-06-05
4
-45
/
+45
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*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
4
-45
/
+45
*
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Added depth texture support (using parallax) to default material.
Juan Linietsky
2017-06-04
1
-0
/
+5
*
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subsurface scattering is fixed and working again
Juan Linietsky
2017-06-03
6
-19
/
+27
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/
*
many fixes to image loader, voxel cone tracing, etc.
Juan Linietsky
2017-06-02
1
-1
/
+1
*
GI probes working back again
Juan Linietsky
2017-06-01
1
-4
/
+4
*
Rework shading modes and change location of light shader
Juan Linietsky
2017-06-01
7
-24
/
+87
*
stuff got modified :(
Juan Linietsky
2017-05-31
1
-2
/
+3
*
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
3
-56
/
+41
*
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-30
5
-32
/
+47
*
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-26
2
-16
/
+54
*
Removed skybox support, added panorama support. Skybox support may come back ...
Juan Linietsky
2017-05-25
6
-82
/
+148
*
More fixes for iOS Godot 3.0
BastiaanOlij
2017-05-23
1
-0
/
+5
*
Added texture_get_texid
BastiaanOlij
2017-05-20
2
-0
/
+9
*
Merge pull request #8793 from ippan/shader_varying
Rémi Verschelde
2017-05-18
1
-1
/
+1
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*
fix varying in 3.0 shader
PanPan
2017-05-17
1
-1
/
+1
*
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Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
4
-42
/
+43
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/
*
Revert "Particles potential crash fix"
Andreas Haas
2017-05-15
1
-2
/
+0
*
Particles potential crash fix
honix
2017-05-15
1
-0
/
+2
*
Merge pull request #8589 from tagcup/dxt1_fix
Rémi Verschelde
2017-05-02
1
-1
/
+1
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*
Use correct mode for DXT1 textures.
Ferenc Arn
2017-04-29
1
-1
/
+1
*
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Fix compilation for UWP
George Marques
2017-04-29
1
-1
/
+1
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/
*
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-23
3
-11
/
+5
*
Merge pull request #8388 from Dobbias/fix_#8381
Rémi Verschelde
2017-04-18
1
-6
/
+6
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*
replaced incompatible keywords/function
Dobbias
2017-04-13
1
-6
/
+6
*
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Fix FBO depth texture format
L. Krause
2017-04-15
1
-2
/
+2
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/
*
-Fixed crash with splash screen on windows
Juan Linietsky
2017-04-09
1
-0
/
+1
*
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
2
-0
/
+58
*
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-09
1
-1
/
+1
*
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
5
-39
/
+286
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
12
-0
/
+12
*
Fix build on older GCC versions
Rémi Verschelde
2017-04-07
1
-1
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
9
-236
/
+520
*
Merge pull request #8211 from robertdhernandez/NinePatch-Fix
Rémi Verschelde
2017-04-03
1
-13
/
+13
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*
Fixed AtlasTexture being incorrectly
Robert Hernandez
2017-03-30
1
-13
/
+13
*
|
Fix failing to compile shader on Adreno GPU
volzhs
2017-04-02
1
-9
/
+9
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/
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
2
-2
/
+2
*
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-23
1
-89
/
+83
*
Some WebGL 2 and build fixes/clean-up
eska
2017-03-17
1
-2
/
+1
*
more html5 fixes
Juan Linietsky
2017-03-14
1
-0
/
+3
*
Merge pull request #8009 from Calinou/directional_shadow_interpolation
Rémi Verschelde
2017-03-13
1
-2
/
+2
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*
Improve directional shadow filtering by using linear interpolation
Hugo Locurcio
2017-03-11
1
-2
/
+2
*
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Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Rémi Verschelde
2017-03-13
1
-0
/
+1
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*
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Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-08
1
-0
/
+1
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/
*
/
converted skeletons from uniform to texture
Juan Linietsky
2017-03-12
4
-141
/
+189
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/
*
Make that Whole New World great again
Rémi Verschelde
2017-03-05
1
-1
/
+3
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
12
-6767
/
+5666
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