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Author
Age
Files
Lines
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-0
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+1
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Fog is complete!
Juan Linietsky
2017-06-07
3
-0
/
+183
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-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-06-05
8
-47
/
+194
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Merge pull request #9038 from AlexHolly/rect2-rename-pos
Rémi Verschelde
2017-06-05
4
-45
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+45
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renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
4
-45
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+45
*
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Added depth texture support (using parallax) to default material.
Juan Linietsky
2017-06-04
1
-0
/
+5
*
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subsurface scattering is fixed and working again
Juan Linietsky
2017-06-03
6
-19
/
+27
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many fixes to image loader, voxel cone tracing, etc.
Juan Linietsky
2017-06-02
2
-1
/
+2
*
GI probes working back again
Juan Linietsky
2017-06-01
1
-4
/
+4
*
Rework shading modes and change location of light shader
Juan Linietsky
2017-06-01
7
-24
/
+87
*
stuff got modified :(
Juan Linietsky
2017-05-31
1
-2
/
+3
*
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
3
-56
/
+41
*
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-30
7
-34
/
+49
*
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-26
2
-16
/
+54
*
Removed skybox support, added panorama support. Skybox support may come back ...
Juan Linietsky
2017-05-25
6
-82
/
+148
*
More fixes for iOS Godot 3.0
BastiaanOlij
2017-05-23
1
-0
/
+5
*
Added texture_get_texid
BastiaanOlij
2017-05-20
2
-0
/
+9
*
Merge pull request #8793 from ippan/shader_varying
Rémi Verschelde
2017-05-18
1
-1
/
+1
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fix varying in 3.0 shader
PanPan
2017-05-17
1
-1
/
+1
*
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Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
9
-79
/
+85
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/
*
Revert "Particles potential crash fix"
Andreas Haas
2017-05-15
1
-2
/
+0
*
Particles potential crash fix
honix
2017-05-15
1
-0
/
+2
*
Fix local ip addresses (interfaces) detection.
Fabio Alessandrelli
2017-05-08
1
-4
/
+11
*
Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.
Fabio Alessandrelli
2017-05-08
1
-1
/
+9
*
Fix UDP wait() not returning after first received packet
Fabio Alessandrelli
2017-05-05
1
-0
/
+2
*
Merge pull request #8589 from tagcup/dxt1_fix
Rémi Verschelde
2017-05-02
1
-1
/
+1
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*
Use correct mode for DXT1 textures.
Ferenc Arn
2017-04-29
1
-1
/
+1
*
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Merge pull request #8586 from vnen/uwp-3
Rémi Verschelde
2017-05-01
2
-2
/
+1
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*
Fix compilation for UWP
George Marques
2017-04-29
2
-2
/
+1
*
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Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-28
7
-2016
/
+11
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/
*
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-23
4
-12
/
+5
*
Merge pull request #8388 from Dobbias/fix_#8381
Rémi Verschelde
2017-04-18
1
-6
/
+6
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*
replaced incompatible keywords/function
Dobbias
2017-04-13
1
-6
/
+6
*
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Fix FBO depth texture format
L. Krause
2017-04-15
1
-2
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+2
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*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-1
/
+1
*
-Fixed crash with splash screen on windows
Juan Linietsky
2017-04-09
1
-0
/
+1
*
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
2
-0
/
+58
*
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-09
1
-1
/
+1
*
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
5
-39
/
+286
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
75
-0
/
+75
*
Fix build on older GCC versions
Rémi Verschelde
2017-04-07
1
-1
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
11
-242
/
+526
*
[DLScript] fixed android builds now
Karroffel
2017-04-06
1
-1
/
+1
*
Merge pull request #8246 from GodotNativeTools/dlscript-module
Rémi Verschelde
2017-04-04
2
-0
/
+35
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*
added dlscript module
Karroffel
2017-04-03
1
-3
/
+3
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*
increased maximum number of scripting languages
Karroffel
2017-04-03
1
-8
/
+9
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*
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-29
2
-0
/
+34
*
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Merge pull request #8211 from robertdhernandez/NinePatch-Fix
Rémi Verschelde
2017-04-03
1
-13
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+13
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*
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Fixed AtlasTexture being incorrectly
Robert Hernandez
2017-03-30
1
-13
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+13
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*
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Fix failing to compile shader on Adreno GPU
volzhs
2017-04-02
1
-9
/
+9
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