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* | Fix render mode specular schlick ggxHiroshi Ogawa2017-10-141-5/+3
* | Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde2017-10-121-6/+1
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| * Fix viewport vflipHiroshi Ogawa2017-10-121-6/+1
* | Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde2017-10-111-1/+23
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| * | Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2017-10-101-1/+23
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* | Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde2017-10-111-18/+59
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| * Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn2017-10-091-18/+59
* | Fix type error in subsurface scattering shader codeHiroshi Ogawa2017-10-041-13/+12
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* Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn2017-10-031-73/+74
* Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas2017-10-021-1/+7
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| * Fix clearcoat without Schlick-GGX specular.Ferenc Arn2017-09-291-1/+7
* | missing PI division on vertex shaderJuan Linietsky2017-10-021-1/+2
* | Slight proposed fixes to PBR.Juan Linietsky2017-10-011-2/+2
* | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky2017-10-011-7/+4
* | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky2017-10-011-3/+6
* | Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky2017-10-011-2/+2
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| * | Ensure that Lambert is energy conserving.Ferenc Arn2017-09-291-2/+2
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* | Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn2017-10-011-1/+1
* | Fix environmental BRDF.Ferenc Arn2017-09-301-6/+7
* | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-5/+7
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* Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere2017-09-291-2/+3
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| * Fix Oren-Nayar diffuse.Ferenc Arn2017-09-281-2/+3
* | Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
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* Fixes to light shaders, should work now..Juan Linietsky2017-09-271-0/+4
* Avoid pow in Burley diffuse.Ferenc Arn2017-09-261-4/+4
* Added light affect parameter to baked AOJuan Linietsky2017-09-231-0/+5
* Fixes to rim parameter in shaderJuan Linietsky2017-09-231-10/+10
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+2
* Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-121-7/+16
* Fixed orthogonal projection in all effects and post processesJuan Linietsky2017-09-076-891/+936
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-883/+890
* -Fix folow surface in subsurface scattering, closes #10696Juan Linietsky2017-09-061-56/+57
* Fix frame selection in 2D particles, closes #10668Juan Linietsky2017-09-061-1/+1
* Fix directional vertex shaded light which was using normal instead of light c...Juan Linietsky2017-09-051-1/+1
* Fix opaque pre pass, closes #10472Juan Linietsky2017-09-041-0/+6
* Don't compare float to intHenrik Andersson2017-09-041-1/+1
* Added transmission shader parameter.Juan Linietsky2017-09-031-15/+28
* add shadow_filter variant PCF7letheed2017-09-011-0/+14
* Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde2017-08-311-3/+6
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| * Implement texture UV transpose in the gles3 rendererBojidar Marinov2017-08-291-3/+6
* | Merge pull request #10624 from letheed/masterRémi Verschelde2017-08-311-3/+0
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| * | fix shadow filter pcf5 implemented as pcf7letheed2017-08-251-3/+0
* | | -Fixed screen edge SSAO filter, fixes #9678Juan Linietsky2017-08-291-2/+5
* | | removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-11/+0
* | | Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde2017-08-281-1/+1
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| * | | Make build scripts Python3 compatibleMatthias Hoelzl2017-08-271-1/+1
* | | | -Moved script run to editor, removed from projectJuan Linietsky2017-08-271-1/+0
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* / / Fixed opaque unshaded materials, they go through the regular opaque render li...Juan Linietsky2017-08-251-0/+10
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* | fix ssao issue with intel hd**** hardwaresGilles Roudiere2017-08-231-2/+3
* | Fade last cascade in directional shadow, closes #9779Juan Linietsky2017-08-221-1/+4