| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | Fix render mode specular schlick ggx | Hiroshi Ogawa | 2017-10-14 | 1 | -5/+3 |
| * | | Merge pull request #12048 from hi-ogawa/fix-viewport-vflip | Rémi Verschelde | 2017-10-12 | 1 | -6/+1 |
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| | * | Fix viewport vflip | Hiroshi Ogawa | 2017-10-12 | 1 | -6/+1 |
| * | | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde | 2017-10-11 | 1 | -1/+23 |
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| | * | | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij | 2017-10-10 | 1 | -1/+23 |
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| * | | Merge pull request #11818 from tagcup/anisotropic_ggx | Rémi Verschelde | 2017-10-11 | 1 | -18/+59 |
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| | * | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn | 2017-10-09 | 1 | -18/+59 |
| * | | Fix type error in subsurface scattering shader code | Hiroshi Ogawa | 2017-10-04 | 1 | -13/+12 |
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| * | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn | 2017-10-03 | 1 | -73/+74 |
| * | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas | 2017-10-02 | 1 | -1/+7 |
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| | * | Fix clearcoat without Schlick-GGX specular. | Ferenc Arn | 2017-09-29 | 1 | -1/+7 |
| * | | missing PI division on vertex shader | Juan Linietsky | 2017-10-02 | 1 | -1/+2 |
| * | | Slight proposed fixes to PBR. | Juan Linietsky | 2017-10-01 | 1 | -2/+2 |
| * | | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ... | Juan Linietsky | 2017-10-01 | 1 | -7/+4 |
| * | | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi... | Juan Linietsky | 2017-10-01 | 1 | -3/+6 |
| * | | Merge pull request #11694 from tagcup/lambert_normalization | Juan Linietsky | 2017-10-01 | 1 | -2/+2 |
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| | * | | Ensure that Lambert is energy conserving. | Ferenc Arn | 2017-09-29 | 1 | -2/+2 |
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| * | | Add missing N.L factor to Burley's contribution to radiance. | Ferenc Arn | 2017-10-01 | 1 | -1/+1 |
| * | | Fix environmental BRDF. | Ferenc Arn | 2017-09-30 | 1 | -6/+7 |
| * | | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -5/+7 |
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| * | Merge pull request #11672 from tagcup/fix_oren_nayar | Gilles Roudiere | 2017-09-29 | 1 | -2/+3 |
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| | * | Fix Oren-Nayar diffuse. | Ferenc Arn | 2017-09-28 | 1 | -2/+3 |
| * | | Fixed typo: 'texure' to 'texture' | Indah Sylvia | 2017-09-29 | 1 | -1/+1 |
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| * | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 1 | -0/+4 |
| * | Avoid pow in Burley diffuse. | Ferenc Arn | 2017-09-26 | 1 | -4/+4 |
| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 1 | -0/+5 |
| * | Fixes to rim parameter in shader | Juan Linietsky | 2017-09-23 | 1 | -10/+10 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+2 |
| * | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | 2017-09-12 | 1 | -7/+16 |
| * | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | 2017-09-07 | 6 | -891/+936 |
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -883/+890 |
| * | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky | 2017-09-06 | 1 | -56/+57 |
| * | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky | 2017-09-06 | 1 | -1/+1 |
| * | Fix directional vertex shaded light which was using normal instead of light c... | Juan Linietsky | 2017-09-05 | 1 | -1/+1 |
| * | Fix opaque pre pass, closes #10472 | Juan Linietsky | 2017-09-04 | 1 | -0/+6 |
| * | Don't compare float to int | Henrik Andersson | 2017-09-04 | 1 | -1/+1 |
| * | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -15/+28 |
| * | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 1 | -0/+14 |
| * | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | 2017-08-31 | 1 | -3/+6 |
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| | * | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov | 2017-08-29 | 1 | -3/+6 |
| * | | Merge pull request #10624 from letheed/master | Rémi Verschelde | 2017-08-31 | 1 | -3/+0 |
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| | * | | fix shadow filter pcf5 implemented as pcf7 | letheed | 2017-08-25 | 1 | -3/+0 |
| * | | | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 2017-08-29 | 1 | -2/+5 |
| * | | | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky | 2017-08-29 | 1 | -11/+0 |
| * | | | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | 2017-08-28 | 1 | -1/+1 |
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| | * | | | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 1 | -1/+1 |
| * | | | | -Moved script run to editor, removed from project | Juan Linietsky | 2017-08-27 | 1 | -1/+0 |
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| * / / | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky | 2017-08-25 | 1 | -0/+10 |
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| * | | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | 2017-08-23 | 1 | -2/+3 |
| * | | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | 2017-08-22 | 1 | -1/+4 |