| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | 2018-05-07 | 1 | -0/+6 |
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| | * | Added flag on SpatialMaterial to disable shadows | JFonS | 2018-03-29 | 1 | -0/+6 |
| * | | Added option to viewport to keep linear color | Bastiaan Olij | 2018-05-06 | 1 | -0/+4 |
| * | | Skeletal deform working | Juan Linietsky | 2018-05-04 | 1 | -31/+33 |
| * | | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -1/+55 |
| * | | Fixes canvas light shaders. | Pieter-Jan Briers | 2018-04-13 | 1 | -25/+34 |
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| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
| * | Fix copy shader in GLSL ES 3.0 | Leon Krause | 2018-01-15 | 1 | -1/+1 |
| * | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
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| | * | Set correct types on a couple variables inside the canvas.glsl | MrCdK | 2018-01-12 | 1 | -1/+1 |
| * | | Fixed graphic artifact caused by anisotropic filter | AndreaCatania | 2018-01-11 | 1 | -2/+2 |
| * | | Clamp blend to fix screen space reflections | Bastiaan Olij | 2018-01-10 | 1 | -2/+2 |
| * | | Fix shader compile error on Android | volzhs | 2018-01-09 | 1 | -1/+1 |
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| * | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
| * | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
| * | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky | 2018-01-05 | 1 | -2/+1 |
| * | Fixed GIProbe blending, closes #15164 | Juan Linietsky | 2018-01-05 | 1 | -3/+3 |
| * | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky | 2018-01-02 | 1 | -2/+2 |
| * | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky | 2017-12-26 | 1 | -1/+1 |
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| | * | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera | 2017-12-18 | 1 | -1/+1 |
| * | | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 1 | -1/+1 |
| * | | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky | 2017-12-21 | 1 | -47/+45 |
| * | | Fix pixel snap not being used in 3.0 | Guilherme Silva | 2017-12-19 | 1 | -1/+1 |
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| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -12/+64 |
| * | Fix usage of signed type in skeleton shader | Rémi Verschelde | 2017-12-10 | 1 | -5/+7 |
| * | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde | 2017-12-09 | 1 | -1/+1 |
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| | * | Stop particles resetting on pause. | MillionOstrich | 2017-11-30 | 1 | -1/+1 |
| * | | After a lot of trial and error, i think rim lighting implementation is now pe... | Juan Linietsky | 2017-12-08 | 1 | -6/+8 |
| * | | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky | 2017-12-07 | 1 | -1/+1 |
| * | | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky | 2017-12-06 | 1 | -1/+1 |
| * | | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde | 2017-12-03 | 1 | -1/+3 |
| * | | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky | 2017-12-01 | 1 | -0/+2 |
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| * | Merge pull request #13290 from Chaosus/projectionfix | Rémi Verschelde | 2017-11-26 | 1 | -5/+0 |
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| | * | Fixed invalid transform when skip_vertex_transform used | Chaosus | 2017-11-26 | 1 | -5/+0 |
| * | | Fix shader compilation fail on Android | volzhs | 2017-11-27 | 1 | -2/+2 |
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| * | -Fixed height fog (was broken) | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| * | remove half_texpixel in canvas since no longer used | Juan Linietsky | 2017-11-12 | 1 | -1/+0 |
| * | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden | 2017-11-11 | 1 | -1/+1 |
| * | Add viewport to the other SceneData struct. | Ferenc Arn | 2017-10-30 | 1 | -0/+1 |
| * | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 1 | -0/+2 |
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| | * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 1 | -0/+2 |
| * | | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 1 | -3/+3 |
| * | | Partially undo #11807. | Ferenc Arn | 2017-10-22 | 1 | -2/+2 |
| * | | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 2 | -11/+33 |
| * | | Merge pull request #12297 from tagcup/clearcoat_fix | Rémi Verschelde | 2017-10-22 | 1 | -4/+6 |
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| | * | | Don't add clearcoat BRDF to specular light as-is. | Ferenc Arn | 2017-10-21 | 1 | -4/+6 |
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| * / | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 1 | -3/+3 |
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| * | Corrections to #11807. | Ferenc Arn | 2017-10-21 | 1 | -9/+9 |
| * | Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases | Juan Linietsky | 2017-10-21 | 1 | -48/+51 |
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| | * | Fix the condition when specular light calculation is avoided (should be rough... | Ferenc Arn | 2017-10-11 | 1 | -48/+51 |