aboutsummaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders
Commit message (Expand)AuthorAgeFilesLines
* replaced incompatible keywords/functionDobbias2017-04-131-6/+6
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-3/+14
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-062-51/+143
* Fix failing to compile shader on Adreno GPUvolzhs2017-04-021-9/+9
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* converted skeletons from uniform to textureJuan Linietsky2017-03-121-17/+39
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky2017-02-223-12/+12
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-8/+12
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-18/+113
* Style: Fix whole-line commented codeRémi Verschelde2017-01-143-9/+13
* WIP particle systemJuan Linietsky2017-01-013-39/+92
* Some fixes and clean upsJuan Linietsky2016-12-311-14/+14
* begin work on new particle systemreduz2016-12-303-3/+122
* fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-1/+1
* can bake for omni and spotlightJuan Linietsky2016-12-221-6/+23
* Some BRDF fixesJuan Linietsky2016-12-211-12/+32
* work in progress global illuminationJuan Linietsky2016-12-201-2/+133
* DOF blur, near and far fields..Juan Linietsky2016-12-102-27/+249
* Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-082-0/+148
* Tonemapping and Auto Exposure supportJuan Linietsky2016-12-073-0/+197
* Support for SSAOJuan Linietsky2016-12-046-1/+438
* Subsurface scattering material param is now working!Juan Linietsky2016-12-025-14/+221
* Add missing glsl file and remove generated .h filesJuan Linietsky2016-11-303-349/+57
* Screen space reflection effectJuan Linietsky2016-11-297-2/+770
* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-242-0/+198
* Instancing is working! (hooray)Juan Linietsky2016-11-221-4/+22
* Skeletons are working now.Juan Linietsky2016-11-211-11/+32
* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-50/+145
* working reflection probes!!Juan Linietsky2016-11-192-14/+232
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-87/+167
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-093-55/+366
* -Many many fixesJuan Linietsky2016-10-293-20/+79
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-272-51/+290
* More scene work, can display a skyboxJuan Linietsky2016-10-213-3/+158
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-192-0/+352
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-22/+50
* Begining of GLES3 renderer:Juan Linietsky2016-10-034-0/+536