| Commit message (Expand) | Author | Age | Files | Lines |
| * | replaced incompatible keywords/function | Dobbias | 2017-04-13 | 1 | -6/+6 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -3/+14 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 2 | -51/+143 |
| * | Fix failing to compile shader on Adreno GPU | volzhs | 2017-04-02 | 1 | -9/+9 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | converted skeletons from uniform to texture | Juan Linietsky | 2017-03-12 | 1 | -17/+39 |
| * | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky | 2017-02-22 | 3 | -12/+12 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -8/+12 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -18/+113 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 3 | -9/+13 |
| * | WIP particle system | Juan Linietsky | 2017-01-01 | 3 | -39/+92 |
| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -14/+14 |
| * | begin work on new particle system | reduz | 2016-12-30 | 3 | -3/+122 |
| * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -1/+1 |
| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -6/+23 |
| * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -12/+32 |
| * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -2/+133 |
| * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 2 | -27/+249 |
| * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 2 | -0/+148 |
| * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 3 | -0/+197 |
| * | Support for SSAO | Juan Linietsky | 2016-12-04 | 6 | -1/+438 |
| * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 5 | -14/+221 |
| * | Add missing glsl file and remove generated .h files | Juan Linietsky | 2016-11-30 | 3 | -349/+57 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 7 | -2/+770 |
| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 2 | -0/+198 |
| * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -4/+22 |
| * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -11/+32 |
| * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -50/+145 |
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 2 | -14/+232 |
| * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -87/+167 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -55/+366 |
| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 3 | -20/+79 |
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 2 | -51/+290 |
| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 3 | -3/+158 |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 2 | -0/+352 |
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -22/+50 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 4 | -0/+536 |