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* Fix compilation for UWPGeorge Marques2017-04-291-1/+1
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-233-11/+5
* Merge pull request #8388 from Dobbias/fix_#8381Rémi Verschelde2017-04-181-6/+6
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| * replaced incompatible keywords/functionDobbias2017-04-131-6/+6
* | Fix FBO depth texture formatL. Krause2017-04-151-2/+2
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* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* Restored (And auto-generated) splash imageJuan Linietsky2017-04-092-0/+58
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-1/+1
* Particle system is complete. Rejoice!Juan Linietsky2017-04-085-39/+286
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0812-0/+12
* Fix build on older GCC versionsRémi Verschelde2017-04-071-1/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-069-236/+520
* Merge pull request #8211 from robertdhernandez/NinePatch-FixRémi Verschelde2017-04-031-13/+13
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| * Fixed AtlasTexture being incorrectlyRobert Hernandez2017-03-301-13/+13
* | Fix failing to compile shader on Adreno GPUvolzhs2017-04-021-9/+9
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* Fix typos in source code using codespellRémi Verschelde2017-03-242-2/+2
* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-89/+83
* Some WebGL 2 and build fixes/clean-upeska2017-03-171-2/+1
* more html5 fixesJuan Linietsky2017-03-141-0/+3
* Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde2017-03-131-2/+2
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| * Improve directional shadow filtering by using linear interpolationHugo Locurcio2017-03-111-2/+2
* | Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde2017-03-131-0/+1
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| * | Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-0/+1
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* / converted skeletons from uniform to textureJuan Linietsky2017-03-124-141/+189
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* Make that Whole New World great againRémi Verschelde2017-03-051-1/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0512-6767/+5666
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0512-4/+288
* Added missing FIXMEs in PR #7878Ferenc Arn2017-03-021-1/+1
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-283-1/+3
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky2017-02-226-29/+51
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-213-3/+3
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-1/+1
* a ton of bug fixes to the rendererJuan Linietsky2017-02-165-31/+118
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+5
* -begin of export work, not done yetJuan Linietsky2017-02-151-4/+4
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-084-33/+150
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-065-8/+24
* ability to adjust propagation in gi probeJuan Linietsky2017-02-062-0/+24
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-065-7/+86
* Merge pull request #7689 from eska014/webgl2Rémi Verschelde2017-02-023-5/+3
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| * Enable WebGL2 in web export, start fixing buildeska2017-02-013-5/+3
* | Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-162-5/+5
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* Working on compile issues for iOSBastiaanOlij2017-01-165-19/+32
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-164-12/+12
* no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky2017-01-141-4/+4
* Merge pull request #7513 from djrm/compilation_fixRémi Verschelde2017-01-151-1/+1
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| * Matrix32 -> Transform2DDaniel J. Ramirez2017-01-131-1/+1
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-148-34/+38
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* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-123-33/+33
* Type renames:Juan Linietsky2017-01-116-102/+102