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path: root/drivers/gles3/shaders/tonemap.glsl (follow)
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* Added option to viewport to keep linear colorBastiaan Olij2018-05-061-0/+4
* Fix viewport vflipHiroshi Ogawa2017-10-121-6/+1
* Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde2017-08-221-1/+1
* Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-261-45/+78
* Several changes to better run in mobile.Juan Linietsky2017-07-221-0/+4
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-2/+3
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-0/+27
* DOF blur, near and far fields..Juan Linietsky2016-12-101-7/+92
* Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-0/+81
* Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-0/+97