| Commit message (Expand) | Author | Age | Files | Lines |
| * | Added flag on SpatialMaterial to disable shadows | JFonS | 2018-03-29 | 1 | -0/+6 |
| * | Fixed graphic artifact caused by anisotropic filter | AndreaCatania | 2018-01-11 | 1 | -2/+2 |
| * | Clamp blend to fix screen space reflections | Bastiaan Olij | 2018-01-10 | 1 | -2/+2 |
| * | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
| * | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
| * | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky | 2018-01-05 | 1 | -2/+1 |
| * | Fixed GIProbe blending, closes #15164 | Juan Linietsky | 2018-01-05 | 1 | -3/+3 |
| * | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky | 2017-12-26 | 1 | -1/+1 |
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| | * | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera | 2017-12-18 | 1 | -1/+1 |
| * | | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 1 | -1/+1 |
| * | | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky | 2017-12-21 | 1 | -47/+45 |
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| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -12/+64 |
| * | Fix usage of signed type in skeleton shader | Rémi Verschelde | 2017-12-10 | 1 | -5/+7 |
| * | After a lot of trial and error, i think rim lighting implementation is now pe... | Juan Linietsky | 2017-12-08 | 1 | -6/+8 |
| * | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky | 2017-12-07 | 1 | -1/+1 |
| * | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky | 2017-12-06 | 1 | -1/+1 |
| * | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde | 2017-12-03 | 1 | -1/+3 |
| * | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky | 2017-12-01 | 1 | -0/+2 |
| * | Merge pull request #13290 from Chaosus/projectionfix | Rémi Verschelde | 2017-11-26 | 1 | -5/+0 |
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| | * | Fixed invalid transform when skip_vertex_transform used | Chaosus | 2017-11-26 | 1 | -5/+0 |
| * | | Fix shader compilation fail on Android | volzhs | 2017-11-27 | 1 | -2/+2 |
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| * | -Fixed height fog (was broken) | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| * | Add viewport to the other SceneData struct. | Ferenc Arn | 2017-10-30 | 1 | -0/+1 |
| * | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 1 | -0/+2 |
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| | * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 1 | -0/+2 |
| * | | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 1 | -3/+3 |
| * | | Partially undo #11807. | Ferenc Arn | 2017-10-22 | 1 | -2/+2 |
| * | | Merge pull request #12297 from tagcup/clearcoat_fix | Rémi Verschelde | 2017-10-22 | 1 | -4/+6 |
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| | * | | Don't add clearcoat BRDF to specular light as-is. | Ferenc Arn | 2017-10-21 | 1 | -4/+6 |
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| * / | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 1 | -3/+3 |
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| * | Corrections to #11807. | Ferenc Arn | 2017-10-21 | 1 | -9/+9 |
| * | Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases | Juan Linietsky | 2017-10-21 | 1 | -48/+51 |
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| | * | Fix the condition when specular light calculation is avoided (should be rough... | Ferenc Arn | 2017-10-11 | 1 | -48/+51 |
| * | | Fix render mode specular schlick ggx | Hiroshi Ogawa | 2017-10-14 | 1 | -5/+3 |
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| * | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn | 2017-10-09 | 1 | -18/+59 |
| * | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn | 2017-10-03 | 1 | -73/+74 |
| * | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas | 2017-10-02 | 1 | -1/+7 |
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| | * | Fix clearcoat without Schlick-GGX specular. | Ferenc Arn | 2017-09-29 | 1 | -1/+7 |
| * | | missing PI division on vertex shader | Juan Linietsky | 2017-10-02 | 1 | -1/+2 |
| * | | Slight proposed fixes to PBR. | Juan Linietsky | 2017-10-01 | 1 | -2/+2 |
| * | | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ... | Juan Linietsky | 2017-10-01 | 1 | -7/+4 |
| * | | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi... | Juan Linietsky | 2017-10-01 | 1 | -3/+6 |
| * | | Merge pull request #11694 from tagcup/lambert_normalization | Juan Linietsky | 2017-10-01 | 1 | -2/+2 |
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| | * | | Ensure that Lambert is energy conserving. | Ferenc Arn | 2017-09-29 | 1 | -2/+2 |
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| * | | Add missing N.L factor to Burley's contribution to radiance. | Ferenc Arn | 2017-10-01 | 1 | -1/+1 |
| * | | Fix environmental BRDF. | Ferenc Arn | 2017-09-30 | 1 | -6/+7 |
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| * | Merge pull request #11672 from tagcup/fix_oren_nayar | Gilles Roudiere | 2017-09-29 | 1 | -2/+3 |
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| | * | Fix Oren-Nayar diffuse. | Ferenc Arn | 2017-09-28 | 1 | -2/+3 |
| * | | Fixed typo: 'texure' to 'texture' | Indah Sylvia | 2017-09-29 | 1 | -1/+1 |
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| * | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 1 | -0/+4 |