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path: root/drivers/gles3/shaders/canvas.glsl (follow)
Commit message (Expand)AuthorAgeFilesLines
* Skeletal deform workingJuan Linietsky2018-05-041-31/+33
* Skeleton for 2D WIPJuan Linietsky2018-05-031-1/+55
* Fixes canvas light shaders.Pieter-Jan Briers2018-04-131-25/+34
* Set correct types on a couple variables inside the canvas.glslMrCdK2018-01-121-1/+1
* Some fixes to improve precision and speed on Android. Fixes precision issues ...Juan Linietsky2018-01-021-2/+2
* Fix pixel snap not being used in 3.0Guilherme Silva2017-12-191-1/+1
* remove half_texpixel in canvas since no longer usedJuan Linietsky2017-11-121-1/+0
* Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden2017-11-111-1/+1
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-5/+7
* Fix frame selection in 2D particles, closes #10668Juan Linietsky2017-09-061-1/+1
* Don't compare float to intHenrik Andersson2017-09-041-1/+1
* add shadow_filter variant PCF7letheed2017-09-011-0/+14
* Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde2017-08-311-3/+6
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| * Implement texture UV transpose in the gles3 rendererBojidar Marinov2017-08-291-3/+6
* | fix shadow filter pcf5 implemented as pcf7letheed2017-08-251-3/+0
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* Some fixes for shaders and WebGL2Fabio Alessandrelli2017-08-111-2/+2
* Fixed NinePatches not working on HTML5Robert Hernandez2017-06-281-1/+1
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-4/+11
* -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-211-0/+82
* 2D GPU Particles working..Juan Linietsky2017-06-211-1/+43
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-5/+23
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-17/+36
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-2/+2
* Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-141-0/+6
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| * Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-151-0/+6
* | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-1/+1
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* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-5/+13
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-22/+50
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+428