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path:
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drivers
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gles3
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shaders
/
canvas.glsl
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Commit message (
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Author
Age
Files
Lines
*
Skeletal deform working
Juan Linietsky
2018-05-04
1
-31
/
+33
*
Skeleton for 2D WIP
Juan Linietsky
2018-05-03
1
-1
/
+55
*
Fixes canvas light shaders.
Pieter-Jan Briers
2018-04-13
1
-25
/
+34
*
Set correct types on a couple variables inside the canvas.glsl
MrCdK
2018-01-12
1
-1
/
+1
*
Some fixes to improve precision and speed on Android. Fixes precision issues ...
Juan Linietsky
2018-01-02
1
-2
/
+2
*
Fix pixel snap not being used in 3.0
Guilherme Silva
2017-12-19
1
-1
/
+1
*
remove half_texpixel in canvas since no longer used
Juan Linietsky
2017-11-12
1
-1
/
+0
*
Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...
Nathan Warden
2017-11-11
1
-1
/
+1
*
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-29
1
-5
/
+7
*
Fix frame selection in 2D particles, closes #10668
Juan Linietsky
2017-09-06
1
-1
/
+1
*
Don't compare float to int
Henrik Andersson
2017-09-04
1
-1
/
+1
*
add shadow_filter variant PCF7
letheed
2017-09-01
1
-0
/
+14
*
Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
Rémi Verschelde
2017-08-31
1
-3
/
+6
|
\
|
*
Implement texture UV transpose in the gles3 renderer
Bojidar Marinov
2017-08-29
1
-3
/
+6
*
|
fix shadow filter pcf5 implemented as pcf7
letheed
2017-08-25
1
-3
/
+0
|
/
*
Some fixes for shaders and WebGL2
Fabio Alessandrelli
2017-08-11
1
-2
/
+2
*
Fixed NinePatches not working on HTML5
Robert Hernandez
2017-06-28
1
-1
/
+1
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
1
-4
/
+11
*
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
Juan Linietsky
2017-06-21
1
-0
/
+82
*
2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-1
/
+43
*
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-18
1
-5
/
+23
*
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-17
1
-17
/
+36
*
TIME constant reverted to a single float, fixes #9123
Juan Linietsky
2017-06-16
1
-2
/
+2
*
Merge pull request #9109 from RandomShaper/optimize-2d-lighting
Juan Linietsky
2017-06-14
1
-0
/
+6
|
\
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*
Add AT_LIGHT_PASS builtin to canvas shaders
Pedro J. Estébanez
2017-06-15
1
-0
/
+6
*
|
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-13
1
-1
/
+1
|
/
*
Rework shading modes and change location of light shader
Juan Linietsky
2017-06-01
1
-5
/
+13
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-22
/
+50
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+428