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path: root/drivers/gles3/shader_compiler_gles3.h
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* using TIME in light shader enables uses_fragment_timekarroffel2018-02-071-0/+1
* Improve detection of variable writing in shader, fixes #15177Juan Linietsky2018-01-061-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-18/+11
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-0/+1
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+7
* -Many many fixesJuan Linietsky2016-10-291-0/+2
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+67