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path:
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drivers
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gles3
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shader_compiler_gles3.h
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Author
Age
Files
Lines
*
using TIME in light shader enables uses_fragment_time
karroffel
2018-02-07
1
-0
/
+1
*
Improve detection of variable writing in shader, fixes #15177
Juan Linietsky
2018-01-06
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-18
/
+11
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-0
/
+1
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-0
/
+7
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-0
/
+2
*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-0
/
+67