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| author | Juan Linietsky | 2016-10-29 20:48:09 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-29 20:48:09 -0300 |
| commit | d6567010bf1c65abcbe09b959cde63664778d923 (patch) | |
| tree | 5a1ec061f317770c41ece7bb378c0ab2dbb2aef4 /drivers/gles3/shader_compiler_gles3.h | |
| parent | 53d8f2b1ec1d86b189800b7fe156c464fdf9e380 (diff) | |
| download | godot-d6567010bf1c65abcbe09b959cde63664778d923.tar.gz godot-d6567010bf1c65abcbe09b959cde63664778d923.tar.zst godot-d6567010bf1c65abcbe09b959cde63664778d923.zip | |
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.h')
| -rw-r--r-- | drivers/gles3/shader_compiler_gles3.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index ad51b9992..dcea82d77 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -21,6 +21,8 @@ public: Vector<CharString> defines; Vector<StringName> texture_uniforms; + Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; + Vector<uint32_t> uniform_offsets; uint32_t uniform_total_size; String uniforms; |
