| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -29/+0 | |
| | | | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||||
| * | | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 1 | -1/+1 | |
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| * | | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 | |
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| * | | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -1/+9 | |
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| * | | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2017-08-17 | 1 | -1/+1 | |
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| * | | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | 2017-08-16 | 1 | -0/+4 | |
| | | | | | | | | | Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | |||||
| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -26/+26 | |
| |/ | | | | Fixes #10244. | |||||
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -0/+2 | |
| | | | | | -Restored an alpha scissor property in Material | |||||
| * | Re-revert #378b1e6 for s3tc | bruvzg | 2017-08-07 | 1 | -2/+2 | |
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| * | Revert #378b1e6 for s3tc | bruvzg | 2017-08-07 | 1 | -4/+4 | |
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| * | RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵ | Juan Linietsky | 2017-08-06 | 1 | -2/+4 | |
| | | | | | they should be. Fixes #9267, Fixes #9939 | |||||
| * | Add missing max. number of samples (MSAA) check | bruvzg | 2017-07-27 | 1 | -0/+7 | |
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| * | Fix various property not found errors | Poommetee Ketson | 2017-07-26 | 1 | -1/+1 | |
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| * | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | 2017-07-26 | 1 | -3/+6 | |
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| * | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky | 2017-07-24 | 1 | -6/+2 | |
| |\ | | | | | add missing framebuffer check | |||||
| | * | add missing framebuffer check | BastiaanOlij | 2017-07-20 | 1 | -6/+2 | |
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| * | | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -32/+100 | |
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| * | | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 | |
| |/ | | | | -Added system for feature overrides, it's pretty cool :) | |||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -4/+4 | |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||||
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+17 | |
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| * | Added triplanar mapping, toon mode, and more specular modes for materials. ↵ | Juan Linietsky | 2017-07-08 | 1 | -2/+20 | |
| | | | | | Added multipass support for materials. | |||||
| * | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | 2017-07-05 | 1 | -2/+6 | |
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| * | Implemented environment arrays for skybox reflection and roughness, quality ↵ | Juan Linietsky | 2017-07-04 | 1 | -55/+169 | |
| | | | | | increase is enormous. | |||||
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -0/+6 | |
| | | | | | -Fixded BackBuffercopy object | |||||
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+31 | |
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| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -0/+30 | |
| | | | | | Added back CanvasItemMaterial | |||||
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+3 | |
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| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | 2017-06-17 | 1 | -1/+5 | |
| | | | | | | | | | make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 | |||||
| * | Fix transparent background rendering, closes #8703 | Juan Linietsky | 2017-06-17 | 1 | -2/+12 | |
| | | | | | Properly implemented UPDATE_WHEN_VISIBLE mode for viewports | |||||
| * | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 2017-06-17 | 1 | -0/+19 | |
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| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+8 | |
| | | | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||||
| * | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -3/+1 | |
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| * | Fixed memory leaks | Marc Gilleron | 2017-06-16 | 1 | -0/+1 | |
| | | | | | | - PoolVector leak - mesh_remove_surface leak | |||||
| * | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2017-06-15 | 1 | -3/+1 | |
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| * | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | 2017-06-14 | 1 | -3/+1 | |
| | | | | | sensible. | |||||
| * | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -2/+11 | |
| | | | | | -Ability to smooth out 2D shadow filters | |||||
| * | Fix empty shader related crash, closes #8314 | Juan Linietsky | 2017-06-12 | 1 | -0/+5 | |
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| * | Restored everything related to information polling, and added information ↵ | Juan Linietsky | 2017-06-11 | 1 | -0/+93 | |
| | | | | | box for viewport. | |||||
| * | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+118 | |
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| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -3/+3 | |
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| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -134/+141 | |
| | | | | | -Restored resource previews! | |||||
| * | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -2/+4 | |
| | | | | | | -Added refraction support for default material -Enabled BCS adjustments, as well as color correction. | |||||
| * | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | 2017-06-05 | 1 | -2/+2 | |
| |\ | | | | | renamed all Rect2.pos to Rect2.position | |||||
| | * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -2/+2 | |
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| * | | subsurface scattering is fixed and working again | Juan Linietsky | 2017-06-03 | 1 | -6/+6 | |
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| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -31/+0 | |
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| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -1/+3 | |
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| * | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 1 | -16/+53 | |
| | | | | | | | -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||||
| * | Removed skybox support, added panorama support. Skybox support may come back ↵ | Juan Linietsky | 2017-05-25 | 1 | -27/+29 | |
| | | | | | eventually, but hope not. | |||||
| * | Added texture_get_texid | BastiaanOlij | 2017-05-20 | 1 | -0/+8 | |
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