aboutsummaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_storage_gles3.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* | -Massive clean up to gizmosJuan Linietsky2017-08-261-29/+0
| | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* | Several fixes to subsurface scattering. Closes #9530Juan Linietsky2017-08-211-1/+1
| |
* | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky2017-08-201-1/+7
| |
* | -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-1/+9
| |
* | Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2017-08-171-1/+1
| |
* | Fix particles emitting when emitting is set to false in sceneBojidar Marinov2017-08-161-0/+4
| | | | | | | | Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-26/+26
|/ | | | Fixes #10244.
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-0/+2
| | | | -Restored an alpha scissor property in Material
* Re-revert #378b1e6 for s3tcbruvzg2017-08-071-2/+2
|
* Revert #378b1e6 for s3tcbruvzg2017-08-071-4/+4
|
* RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵Juan Linietsky2017-08-061-2/+4
| | | | they should be. Fixes #9267, Fixes #9939
* Add missing max. number of samples (MSAA) checkbruvzg2017-07-271-0/+7
|
* Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
|
* Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-261-3/+6
|
* Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky2017-07-241-6/+2
|\ | | | | add missing framebuffer check
| * add missing framebuffer checkBastiaanOlij2017-07-201-6/+2
| |
* | Several changes to better run in mobile.Juan Linietsky2017-07-221-32/+100
| |
* | -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
|/ | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-4/+4
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+17
|
* Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky2017-07-081-2/+20
| | | | Added multipass support for materials.
* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-051-2/+6
|
* Implemented environment arrays for skybox reflection and roughness, quality ↵Juan Linietsky2017-07-041-55/+169
| | | | increase is enormous.
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+6
| | | | -Fixded BackBuffercopy object
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+31
|
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+30
| | | | Added back CanvasItemMaterial
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+3
|
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky2017-06-171-1/+5
| | | | | | | | make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-171-2/+12
| | | | Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+19
|
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+8
| | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-3/+1
|
* Fixed memory leaksMarc Gilleron2017-06-161-0/+1
| | | | | - PoolVector leak - mesh_remove_surface leak
* Remove error spam on Intel, closes #8665Juan Linietsky2017-06-151-3/+1
|
* Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky2017-06-141-3/+1
| | | | sensible.
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-2/+11
| | | | -Ability to smooth out 2D shadow filters
* Fix empty shader related crash, closes #8314Juan Linietsky2017-06-121-0/+5
|
* Restored everything related to information polling, and added information ↵Juan Linietsky2017-06-111-0/+93
| | | | box for viewport.
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+118
|
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
|
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-134/+141
| | | | -Restored resource previews!
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-2/+4
| | | | | -Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-051-2/+2
|\ | | | | renamed all Rect2.pos to Rect2.position
| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
| |
* | subsurface scattering is fixed and working againJuan Linietsky2017-06-031-6/+6
|/
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-31/+0
|
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-1/+3
|
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-16/+53
| | | | | | -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
* Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky2017-05-251-27/+29
| | | | eventually, but hope not.
* Added texture_get_texidBastiaanOlij2017-05-201-0/+8
|