| Commit message (Expand) | Author | Age | Files | Lines |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -6/+6 |
| * | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -0/+1 |
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -55/+63 |
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -1/+17 |
| * | Fixed unnecesary structure copying in bugfix. | Juan Linietsky | 2017-10-20 | 1 | -3/+2 |
| * | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa | 2017-10-19 | 1 | -1/+3 |
| * | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | 2017-10-03 | 1 | -5/+5 |
| * | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | 2017-09-23 | 1 | -0/+2 |
| * | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 1 | -7/+0 |
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| | * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -8/+1 |
| * | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -48/+34 |
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| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+17 |
| * | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+2 |
| * | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -2/+13 |
| * | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | 2017-08-31 | 1 | -1/+3 |
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| | * | fixed multimesh_instance_get_color | Niko Abeler | 2017-08-12 | 1 | -1/+3 |
| * | | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -29/+0 |
| * | | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 1 | -1/+1 |
| * | | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 |
| * | | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -1/+9 |
| * | | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2017-08-17 | 1 | -1/+1 |
| * | | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | 2017-08-16 | 1 | -0/+4 |
| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -26/+26 |
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| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -0/+2 |
| * | Re-revert #378b1e6 for s3tc | bruvzg | 2017-08-07 | 1 | -2/+2 |
| * | Revert #378b1e6 for s3tc | bruvzg | 2017-08-07 | 1 | -4/+4 |
| * | RGTC and S3TC are now always enabled on desktop, given the spect dictates the... | Juan Linietsky | 2017-08-06 | 1 | -2/+4 |
| * | Add missing max. number of samples (MSAA) check | bruvzg | 2017-07-27 | 1 | -0/+7 |
| * | Fix various property not found errors | Poommetee Ketson | 2017-07-26 | 1 | -1/+1 |
| * | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | 2017-07-26 | 1 | -3/+6 |
| * | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky | 2017-07-24 | 1 | -6/+2 |
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| | * | add missing framebuffer check | BastiaanOlij | 2017-07-20 | 1 | -6/+2 |
| * | | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -32/+100 |
| * | | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 |
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| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -4/+4 |
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+17 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -2/+20 |
| * | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | 2017-07-05 | 1 | -2/+6 |
| * | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky | 2017-07-04 | 1 | -55/+169 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -0/+6 |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+31 |
| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -0/+30 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+3 |
| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 1 | -1/+5 |
| * | Fix transparent background rendering, closes #8703 | Juan Linietsky | 2017-06-17 | 1 | -2/+12 |
| * | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 2017-06-17 | 1 | -0/+19 |
| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+8 |
| * | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -3/+1 |