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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-6/+6
* Ability to change indirect light energy.Juan Linietsky2017-11-191-0/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-55/+63
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-1/+17
* Fixed unnecesary structure copying in bugfix.Juan Linietsky2017-10-201-3/+2
* Fix depth draw alpha prepass for shadowHiroshi Ogawa2017-10-191-1/+3
* Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky2017-10-031-5/+5
* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-0/+2
* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-7/+0
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| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-8/+1
* | Fix various assorted warningsHein-Pieter van Braam2017-09-081-48/+34
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* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+17
* Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+2
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-2/+13
* Merge pull request #10305 from H4kor/gles3Juan Linietsky2017-08-311-1/+3
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| * fixed multimesh_instance_get_colorNiko Abeler2017-08-121-1/+3
* | Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-0/+1
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* | -Massive clean up to gizmosJuan Linietsky2017-08-261-29/+0
* | Several fixes to subsurface scattering. Closes #9530Juan Linietsky2017-08-211-1/+1
* | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky2017-08-201-1/+7
* | -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-1/+9
* | Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2017-08-171-1/+1
* | Fix particles emitting when emitting is set to false in sceneBojidar Marinov2017-08-161-0/+4
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-26/+26
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* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-0/+2
* Re-revert #378b1e6 for s3tcbruvzg2017-08-071-2/+2
* Revert #378b1e6 for s3tcbruvzg2017-08-071-4/+4
* RGTC and S3TC are now always enabled on desktop, given the spect dictates the...Juan Linietsky2017-08-061-2/+4
* Add missing max. number of samples (MSAA) checkbruvzg2017-07-271-0/+7
* Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
* Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-261-3/+6
* Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky2017-07-241-6/+2
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| * add missing framebuffer checkBastiaanOlij2017-07-201-6/+2
* | Several changes to better run in mobile.Juan Linietsky2017-07-221-32/+100
* | -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-4/+4
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+17
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-2/+20
* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-051-2/+6
* Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky2017-07-041-55/+169
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+6
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+31
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+30
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+3
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-1/+5
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-171-2/+12
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+19
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+8
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-3/+1