| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fix error spam when using PanoramaSky without texture | Poommetee Ketson | 2018-02-27 | 1 | -3/+3 |
| * | Fixed sky reflection rendering when transparent BG | AndreaCatania | 2018-02-21 | 1 | -28/+39 |
| * | Remove a few debugging prints | Hugo Locurcio | 2018-02-19 | 1 | -2/+0 |
| * | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | 2018-01-06 | 1 | -2/+2 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky | 2017-12-26 | 1 | -1/+13 |
| * | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -6/+0 |
| * | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky | 2017-12-16 | 1 | -2/+2 |
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| | * | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota | 2017-12-13 | 1 | -2/+2 |
| * | | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -0/+28 |
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| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -12/+0 |
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -7/+4 |
| * | small fix so shadows dont need to use a separate material for world vertex co... | Juan Linietsky | 2017-12-01 | 1 | -16/+14 |
| * | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky | 2017-12-01 | 1 | -5/+22 |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -3/+3 |
| * | Do not enable light if atlas size is 0, closes #9335 | Juan Linietsky | 2017-11-13 | 1 | -2/+2 |
| * | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | 2017-11-09 | 1 | -2/+2 |
| * | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 1 | -2/+4 |
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| | * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 1 | -2/+4 |
| * | | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 1 | -7/+19 |
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| * | Fix directional light specular | Hiroshi Ogawa | 2017-10-17 | 1 | -2/+2 |
| * | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde | 2017-10-11 | 1 | -26/+41 |
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| | * | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij | 2017-10-10 | 1 | -26/+41 |
| * | | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face | Gilles Roudiere | 2017-10-11 | 1 | -1/+2 |
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| | * | | Fix front face definition | Hiroshi Ogawa | 2017-10-09 | 1 | -1/+2 |
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| * / | Track LightInstance::shadow_atlases so that it will be freed properly | Hiroshi Ogawa | 2017-10-09 | 1 | -0/+2 |
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| * | Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb... | Indah Sylvia | 2017-10-02 | 1 | -10/+10 |
| * | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ... | Juan Linietsky | 2017-10-01 | 1 | -9/+10 |
| * | near and far are reserved for near and far pointers in MSVR | Bastiaan Olij | 2017-09-30 | 1 | -3/+3 |
| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -9/+21 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+1 |
| * | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -1/+4 |
| * | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | 2017-09-07 | 1 | -1/+9 |
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -2/+2 |
| * | Force redraw when HDR auto exposure is enable in all frames, fixes #10784 | Juan Linietsky | 2017-09-06 | 1 | -0/+2 |
| * | Merge pull request #10990 from MednauN/unshaded-fix | Rémi Verschelde | 2017-09-05 | 1 | -8/+5 |
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| | * | Fix unshaded materials render | Evgeny Zuev | 2017-09-05 | 1 | -8/+5 |
| * | | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+5 |
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| * | Fix opaque pre pass, closes #10472 | Juan Linietsky | 2017-09-04 | 1 | -37/+31 |
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+1 |
| * | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -6/+6 |
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| | * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -6/+6 |
| * | | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -6/+8 |
| * | | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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| * | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -2/+3 |
| * | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 2017-08-29 | 1 | -0/+2 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Fixed opaque unshaded materials, they go through the regular opaque render li... | Juan Linietsky | 2017-08-25 | 1 | -1/+1 |
| * | Invalid materials or shaders will now interrupt the next chain in materials, ... | Juan Linietsky | 2017-08-22 | 1 | -1/+1 |