| Commit message (Expand) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -0/+1 | |
| * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -0/+1 | |
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -0/+2 | |
| * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -1/+1 | |
| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -4/+2 | |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -1/+8 | |
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+10 | |
| * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 1 | -1/+3 | |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -0/+266 | |
