| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fix UWP build after #14622. | bruvzg | 2018-05-18 | 1 | -2/+2 |
| * | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam | 2018-05-08 | 1 | -1/+47 |
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| | * | Experimental support for windows with per-pixel transparency (macOS, X11 and ... | bruvzg | 2018-04-07 | 1 | -1/+47 |
| * | | Fixes logically dead code (Coverity) | Crazy-P | 2018-04-21 | 1 | -2/+0 |
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| * | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez | 2018-03-13 | 1 | -0/+1 |
| * | Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_... | bruvzg | 2018-03-05 | 1 | -17/+19 |
| * | Fix stretch aspect keep mode | volzhs | 2018-01-10 | 1 | -1/+1 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky | 2018-01-02 | 1 | -0/+10 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -37/+0 |
| * | Merge pull request #13264 from zatherz/feature/projectsettings_limits | Juan Linietsky | 2017-11-26 | 1 | -1/+2 |
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| | * | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz | 2017-11-25 | 1 | -1/+2 |
| * | | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 1 | -2/+5 |
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| * | Check whether GL context supports the expected API | Rémi Verschelde | 2017-11-19 | 1 | -23/+16 |
| * | Disable OpenGL warnings unless running with -v, closes #7171 | Juan Linietsky | 2017-11-13 | 1 | -3/+5 |
| * | Remove performance warnings, closes #11585 | Juan Linietsky | 2017-11-06 | 1 | -0/+3 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -4/+1 |
| * | sorry, leftover bug fixed | Juan Linietsky | 2017-08-08 | 1 | -5/+6 |
| * | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky | 2017-08-08 | 1 | -1/+14 |
| * | remove meaningless print line from editor console | Indah Sylvia | 2017-08-02 | 1 | -1/+0 |
| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -1/+8 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -4/+2 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -0/+1 |
| * | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 1 | -5/+2 |
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -3/+3 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -4/+4 |
| * | Fix compilation for UWP | George Marques | 2017-04-29 | 1 | -1/+1 |
| * | Restored (And auto-generated) splash image | Juan Linietsky | 2017-04-09 | 1 | -0/+56 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -132/+111 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -6/+1 |
| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -0/+1 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -2/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+3 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 1 | -0/+4 |
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| | * | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 1 | -0/+4 |
| * | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -3/+3 |
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| * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -1/+15 |
| * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -1/+7 |
| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -3/+3 |
| * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -2/+17 |
| * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -1/+1 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -3/+3 |
| * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -2/+1 |
| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 1 | -18/+59 |