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path: root/drivers/gles3/rasterizer_canvas_gles3.h (follow)
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Some fixes for shaders and WebGL2Fabio Alessandrelli2017-08-111-0/+2
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-0/+2
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+2
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+5
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-211-1/+2
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+4
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-1/+2
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-1/+1
* Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2017-06-121-3/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-18/+10
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Type renames:Juan Linietsky2017-01-111-3/+3
* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-0/+3
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+2
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+102