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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp (follow)
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* -begin of export work, not done yetJuan Linietsky2017-02-151-4/+4
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-2/+1
* Working on compile issues for iOSBastiaanOlij2017-01-161-0/+5
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Merge pull request #7513 from djrm/compilation_fixRémi Verschelde2017-01-151-1/+1
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| * Matrix32 -> Transform2DDaniel J. Ramirez2017-01-131-1/+1
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-7/+4
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* Type renames:Juan Linietsky2017-01-111-9/+9
* Godot works on Windows again..reduz2016-12-211-4/+4
* Screen space reflection effectJuan Linietsky2016-11-291-1/+1
* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-59/+75
* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-0/+4
* working reflection probes!!Juan Linietsky2016-11-191-4/+0
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-2/+0
* -Many many fixesJuan Linietsky2016-10-291-1/+22
* More scene work, can display a skyboxJuan Linietsky2016-10-211-1/+0
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-55/+88
* -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-8/+10
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+1461