| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fix a corner-case bug in _copy_texscreen in the gles3 renderer | Bojidar Marinov | 2018-05-15 | 1 | -4/+4 |
| * | Add no-blend canvas item render_mode | Bastiaan Olij | 2018-05-07 | 1 | -0/+19 |
| * | Skeletal deform working | Juan Linietsky | 2018-05-04 | 1 | -3/+24 |
| * | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -3/+62 |
| * | Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. | Nicolas Silva | 2018-02-28 | 1 | -1/+1 |
| * | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -1/+1 |
| * | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+40 |
| * | Fix a rendering bug with screen_texture | Bojidar Marinov | 2018-02-19 | 1 | -6/+4 |
| * | Properly fix blend equations for both transparent and non transparent framebu... | Juan Linietsky | 2018-01-11 | 1 | -5/+23 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky | 2017-12-26 | 1 | -1/+1 |
| * | Property apply shader parameters, even when materials are being reused, fixes... | Juan Linietsky | 2017-12-26 | 1 | -6/+9 |
| * | Fix pixel snap not being used in 3.0 | Guilherme Silva | 2017-12-19 | 1 | -0/+2 |
| * | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | 2017-12-16 | 1 | -1/+1 |
| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -2/+21 |
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -0/+5 |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -3/+3 |
| * | Cleanup old references to GLES2 renderer | Rémi Verschelde | 2017-11-19 | 1 | -62/+0 |
| * | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue... | andrzej.buczynski | 2017-11-17 | 1 | -0/+1 |
| * | Merge pull request #10897 from themindoverall/fix_box_select | Rémi Verschelde | 2017-09-12 | 1 | -1/+20 |
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| | * | Fix draw_rect when width or height < 0. Fixes #10849 | Chris Serino | 2017-09-02 | 1 | -1/+20 |
| * | | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+4 |
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| * | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 1 | -0/+2 |
| * | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | 2017-08-31 | 1 | -7/+4 |
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| | * | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov | 2017-08-29 | 1 | -7/+4 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -0/+7 |
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| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 1 | -0/+67 |
| * | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+2 |
| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -9/+117 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -35/+104 |
| * | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 2017-06-21 | 1 | -61/+28 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+163 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -8/+14 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -20/+56 |
| * | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -3/+1 |
| * | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2017-06-15 | 1 | -3/+0 |
| * | Fix _draw_polygon colors and uvs | Juan Linietsky | 2017-06-14 | 1 | -3/+3 |
| * | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -8/+3 |
| * | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky | 2017-06-12 | 1 | -93/+54 |
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -29/+29 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -1/+1 |
| * | Fixed AtlasTexture being incorrectly | Robert Hernandez | 2017-03-30 | 1 | -13/+13 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -600/+480 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -1/+1 |