| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -1/+1 |
| * | Fixed AtlasTexture being incorrectly | Robert Hernandez | 2017-03-30 | 1 | -13/+13 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -600/+480 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -1/+1 |
| * | -begin of export work, not done yet | Juan Linietsky | 2017-02-15 | 1 | -4/+4 |
| * | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 1 | -2/+1 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -0/+5 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde | 2017-01-15 | 1 | -1/+1 |
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| | * | Matrix32 -> Transform2D | Daniel J. Ramirez | 2017-01-13 | 1 | -1/+1 |
| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -7/+4 |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -9/+9 |
| * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -4/+4 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -1/+1 |
| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 1 | -59/+75 |
| * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -0/+4 |
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -4/+0 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -2/+0 |
| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -1/+22 |
| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -1/+0 |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1 |
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -55/+88 |
| * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 1 | -8/+10 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -0/+1461 |