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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Age
Files
Lines
*
Ability to colourize baked lighting in real time.
Saracen
2016-02-06
1
-1
/
+9
*
Ability to use opacity on distance field textures, fixes #2148
Juan Linietsky
2016-01-02
1
-1
/
+1
*
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
1
-10
/
+13
*
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-18
1
-2
/
+0
|
\
|
*
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-2
/
+0
*
|
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-08
1
-0
/
+8
|
/
*
ability to change shadow color in light2d
Juan Linietsky
2015-06-24
1
-1
/
+3
*
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-27
1
-0
/
+10
*
-fixed relative path saving to file, fixes #1694
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
1
-1
/
+1
*
Changes to Light
Juan Linietsky
2015-04-03
1
-2
/
+10
*
Beta1 Attempt #1
Juan Linietsky
2015-04-02
1
-1
/
+1
*
fix shadow attenuation
Juan Linietsky
2015-04-01
1
-2
/
+1
*
fixes for light2d in androids that do not support
Juan Linietsky
2015-03-31
1
-20
/
+33
*
fixes to shader to get most new demos working on mobile
reduz
2015-03-25
1
-5
/
+5
*
signed distance field font support
Juan Linietsky
2015-03-21
1
-1
/
+9
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-88
/
+92
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
3
-10
/
+176
*
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-10
/
+52
*
Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
1
-3
/
+5
*
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-19
1
-4
/
+5
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
2
-0
/
+2
*
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
1
-0
/
+5
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-2
/
+128
*
Small batch of fixes
Juan Linietsky
2014-12-15
1
-1
/
+1
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-1
/
+1
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-8
/
+36
*
Fixes
Juan Linietsky
2014-10-14
1
-1
/
+4
*
fix view dependent problem in normal mapping
romulox_x
2014-10-14
1
-1
/
+1
*
Collada
Juan Linietsky
2014-10-14
1
-0
/
+9
*
Little Bits
Juan Linietsky
2014-10-12
1
-0
/
+10
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-0
/
+20
*
CollisionPolygon (3D)
Juan Linietsky
2014-09-16
1
-0
/
+2
*
Little Bits
Juan Linietsky
2014-08-14
1
-3
/
+83
*
Fixed Bugs & Joypad in Android
Juan Linietsky
2014-07-02
1
-5
/
+25
*
Bug Fixes
Juan Linietsky
2014-06-29
1
-0
/
+4
*
Misc Fixes
Juan Linietsky
2014-06-27
2
-33
/
+102
*
Import 3D Scene Improvements
Juan Linietsky
2014-06-19
1
-1
/
+1
*
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-17
1
-1
/
+2
*
More 3D Work
Juan Linietsky
2014-06-16
2
-14
/
+204
*
Light Baker!
Juan Linietsky
2014-06-11
1
-1
/
+88
*
More 3D Improvements
Juan Linietsky
2014-05-29
2
-21
/
+55
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+3
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+63
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-7
/
+98
*
heck
Juan Linietsky
2014-04-19
1
-1
/
+6
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
5
-0
/
+1257