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path: root/drivers/gles2/shaders (follow)
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* Ability to colourize baked lighting in real time.Saracen2016-02-061-1/+9
* Ability to use opacity on distance field textures, fixes #2148Juan Linietsky2016-01-021-1/+1
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-10/+13
* Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-2/+0
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| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
* | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+8
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* ability to change shadow color in light2dJuan Linietsky2015-06-241-1/+3
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+10
* -fixed relative path saving to file, fixes #1694Juan Linietsky2015-04-181-1/+1
* fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky2015-04-031-1/+1
* Changes to LightJuan Linietsky2015-04-031-2/+10
* Beta1 Attempt #1Juan Linietsky2015-04-021-1/+1
* fix shadow attenuationJuan Linietsky2015-04-011-2/+1
* fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-20/+33
* fixes to shader to get most new demos working on mobilereduz2015-03-251-5/+5
* signed distance field font supportJuan Linietsky2015-03-211-1/+9
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-88/+92
* support for 2D shadow castersJuan Linietsky2015-03-023-10/+176
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-10/+52
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-3/+5
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-4/+5
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-132-0/+2
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-0/+5
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-2/+128
* Small batch of fixesJuan Linietsky2014-12-151-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-8/+36
* FixesJuan Linietsky2014-10-141-1/+4
* fix view dependent problem in normal mappingromulox_x2014-10-141-1/+1
* ColladaJuan Linietsky2014-10-141-0/+9
* Little BitsJuan Linietsky2014-10-121-0/+10
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+20
* CollisionPolygon (3D)Juan Linietsky2014-09-161-0/+2
* Little BitsJuan Linietsky2014-08-141-3/+83
* Fixed Bugs & Joypad in AndroidJuan Linietsky2014-07-021-5/+25
* Bug FixesJuan Linietsky2014-06-291-0/+4
* Misc FixesJuan Linietsky2014-06-272-33/+102
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-1/+1
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-1/+2
* More 3D WorkJuan Linietsky2014-06-162-14/+204
* Light Baker!Juan Linietsky2014-06-111-1/+88
* More 3D ImprovementsJuan Linietsky2014-05-292-21/+55
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+3
* A bit of everything:Juan Linietsky2014-05-141-0/+63
* Lots of 3D improvements:Juan Linietsky2014-05-041-7/+98
* heckJuan Linietsky2014-04-191-1/+6
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-095-0/+1257