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* add GLES 2 renderer for 2Dkarroffel2018-03-0118-0/+4979
* Dead code tells no talesRémi Verschelde2017-08-276-2399/+0
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-6/+5
* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-051-11/+8
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-14/+5
* Style: Fix whole-line commented codeRémi Verschelde2017-01-142-6/+6
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-3/+14
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| * Screen space reflection effectJuan Linietsky2016-11-291-0/+10
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-0/+1
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-3/+3
* | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-5/+5
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-5/+5
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde2016-10-151-0/+2
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* Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2016-10-031-0/+12
* Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde2016-09-172-4/+4
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| * Rename misleading definePedro J. Estébanez2016-09-072-4/+4
* | Fix drivers coding for WinRTGeorge Marques2016-09-031-0/+4
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* Ability to colourize baked lighting in real time.Saracen2016-02-061-1/+9
* Ability to use opacity on distance field textures, fixes #2148Juan Linietsky2016-01-021-1/+1
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-10/+13
* Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-2/+0
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| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
* | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+8
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* ability to change shadow color in light2dJuan Linietsky2015-06-241-1/+3
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+10
* -fixed relative path saving to file, fixes #1694Juan Linietsky2015-04-181-1/+1
* fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky2015-04-031-1/+1
* Changes to LightJuan Linietsky2015-04-031-2/+10
* Beta1 Attempt #1Juan Linietsky2015-04-021-1/+1
* fix shadow attenuationJuan Linietsky2015-04-011-2/+1
* fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-20/+33
* fixes to shader to get most new demos working on mobilereduz2015-03-251-5/+5
* signed distance field font supportJuan Linietsky2015-03-211-1/+9
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-88/+92
* support for 2D shadow castersJuan Linietsky2015-03-023-10/+176
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-10/+52
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-3/+5
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-4/+5
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-132-0/+2
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-0/+5
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-2/+128
* Small batch of fixesJuan Linietsky2014-12-151-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-8/+36
* FixesJuan Linietsky2014-10-141-1/+4
* fix view dependent problem in normal mappingromulox_x2014-10-141-1/+1
* ColladaJuan Linietsky2014-10-141-0/+9
* Little BitsJuan Linietsky2014-10-121-0/+10
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+20