| Commit message (Expand) | Author | Age | Files | Lines |
| * | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 18 | -0/+4979 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 6 | -2399/+0 |
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -6/+5 |
| * | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | 2017-07-05 | 1 | -11/+8 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -14/+5 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 2 | -6/+6 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 2 | -3/+14 |
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| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -0/+10 |
| | * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 1 | -0/+1 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -3/+3 |
| * | | style: Various other PEP8 fixes in Python files | Rémi Verschelde | 2016-11-01 | 1 | -5/+5 |
| * | | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde | 2016-11-01 | 1 | -5/+5 |
| * | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
| * | | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde | 2016-10-15 | 1 | -0/+2 |
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| * | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl | 2016-10-03 | 1 | -0/+12 |
| * | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | 2016-09-17 | 2 | -4/+4 |
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| | * | Rename misleading define | Pedro J. Estébanez | 2016-09-07 | 2 | -4/+4 |
| * | | Fix drivers coding for WinRT | George Marques | 2016-09-03 | 1 | -0/+4 |
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| * | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 1 | -1/+9 |
| * | Ability to use opacity on distance field textures, fixes #2148 | Juan Linietsky | 2016-01-02 | 1 | -1/+1 |
| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -10/+13 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 1 | -2/+0 |
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| | * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
| * | | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -0/+8 |
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| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -1/+3 |
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+10 |
| * | -fixed relative path saving to file, fixes #1694 | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky | 2015-04-03 | 1 | -1/+1 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -2/+10 |
| * | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 1 | -1/+1 |
| * | fix shadow attenuation | Juan Linietsky | 2015-04-01 | 1 | -2/+1 |
| * | fixes for light2d in androids that do not support | Juan Linietsky | 2015-03-31 | 1 | -20/+33 |
| * | fixes to shader to get most new demos working on mobile | reduz | 2015-03-25 | 1 | -5/+5 |
| * | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -1/+9 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -88/+92 |
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 3 | -10/+176 |
| * | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -10/+52 |
| * | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -3/+5 |
| * | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 2015-01-19 | 1 | -4/+5 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 2 | -0/+2 |
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 1 | -0/+5 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -2/+128 |
| * | Small batch of fixes | Juan Linietsky | 2014-12-15 | 1 | -1/+1 |
| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -1/+1 |
| * | -Much improvement to baked light baker | Juan Linietsky | 2014-10-27 | 1 | -8/+36 |
| * | Fixes | Juan Linietsky | 2014-10-14 | 1 | -1/+4 |
| * | fix view dependent problem in normal mapping | romulox_x | 2014-10-14 | 1 | -1/+1 |
| * | Collada | Juan Linietsky | 2014-10-14 | 1 | -0/+9 |
| * | Little Bits | Juan Linietsky | 2014-10-12 | 1 | -0/+10 |
| * | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -0/+20 |