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| author | Juan Linietsky | 2015-01-12 10:19:09 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-12 10:19:09 -0300 |
| commit | 544ce2a1dbaa5548490c975c2f6f6ed7c21377b9 (patch) | |
| tree | 946383b4d367311aa186cada9d80c318630da44c /drivers/gles2/shaders | |
| parent | f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca (diff) | |
| download | godot-544ce2a1dbaa5548490c975c2f6f6ed7c21377b9.tar.gz godot-544ce2a1dbaa5548490c975c2f6f6ed7c21377b9.tar.zst godot-544ce2a1dbaa5548490c975c2f6f6ed7c21377b9.zip | |
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
Diffstat (limited to 'drivers/gles2/shaders')
| -rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 3e7e54e0f..4ec601f0f 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -132,6 +132,11 @@ uniform float shadow_attenuation; #endif +#if defined(USE_TEXPIXEL_SIZE) +uniform vec2 texpixel_size; +#endif + + FRAGMENT_SHADER_GLOBALS |
