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* Removed demosJuan Linietsky2016-06-03185-1801/+0
* Port 2D demos to TSCN/TRES formatsRémi Verschelde2016-04-0224-2/+1670
* Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde2015-12-092-2/+0
* Improve code formattingRémi Verschelde2015-12-093-88/+62
* Update 2D demos scenes for 2.0 formatRémi Verschelde2015-12-096-0/+0
* Make all demo icons 8-bit/color RGB(A)Rémi Verschelde2015-11-231-0/+0
* Added some demo iconsneikeq2015-10-292-0/+1
* -fixed some glitches in isometric light demo, closes #1858Juan Linietsky2015-05-103-0/+0
* Merge pull request #1738 from jackmakesthings/masterJuan Linietsky2015-05-031-0/+1
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| * Set name on isometric-light demo's engine.cfgjack2015-04-251-0/+1
* | -fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky2015-04-306-0/+0
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* -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky2015-04-242-0/+0
* Option in Android export to use 32 bits buffer.Juan Linietsky2015-03-311-262/+0
* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+0
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-0/+4
* small optimizations to isometric light demoJuan Linietsky2015-03-1010-0/+262
* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+0
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-09184-0/+155