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* Removed demosJuan Linietsky2016-06-03488-12072/+0
* Switched the space shooter demo from none fixed process to fixed processjmintb2016-05-315-18/+14
* Port 2D demos to TSCN/TRES formatsRémi Verschelde2016-04-02193-6666/+9957
* screen_shaders: convert demo images to JPGRémi Verschelde2016-02-2710-1/+1
* normalmap demo: convert images to JPGRémi Verschelde2016-02-276-0/+0
* Fix wall_deco tile position in Platformer demoGeorge Marques2016-01-301-145/+11
* restored this configJuan Linietsky2016-01-041-1/+0
* -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-0/+1
* Move polygon_path_finder demo to demos/3d since it uses 3D nodesRémi Verschelde2015-12-094-82/+0
* Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde2015-12-0931-31/+0
* Improve code formattingRémi Verschelde2015-12-0940-1100/+840
* Update 2D demos scenes for 2.0 formatRémi Verschelde2015-12-0969-2839/+2683
* Make all demo icons 8-bit/color RGB(A)Rémi Verschelde2015-11-2312-0/+0
* Add icons to all demos that can have a meaningful oneRémi Verschelde2015-11-197-1/+3
* Rename polygon_path_finder demo and add iconRémi Verschelde2015-11-198-6/+5
* Merge pull request #2700 from neikeq/demo_iconsJuan Linietsky2015-11-1824-0/+12
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| * Added some demo iconsneikeq2015-10-2924-0/+12
* | fix icon locations in demo projectsfirefly24422015-10-212-2/+2
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* Merge pull request #2522 from ricpelo/masterJuan Linietsky2015-10-171-0/+1
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| * Disable filters for tilemap in 2D Platformer demoRicardo Pérez2015-09-241-0/+1
* | Large improvements on scene packing and managementreduz2015-10-101-0/+8
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* Ability to visually debug geometry visually:Juan Linietsky2015-09-2013-212/+235
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| * Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-1512-43/+61
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* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-3/+0
* merged some stuff for okamJuan Linietsky2015-09-031-3/+6
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-194/+159
* more code completion improvementsJuan Linietsky2015-06-272-2/+1
* added ability to define signals in scriptJuan Linietsky2015-06-242-0/+1
* Merge pull request #2080 from bojidar-bg/patch-1Juan Linietsky2015-06-222-14/+0
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| * Delete .fscache from fog_of_war demo, closes #2079.Bojidar Marinov2015-06-131-11/+0
| * Resolved a merge conflict.Bojidar Marinov2015-06-131-3/+0
* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+0
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* added iconJuan Linietsky2015-06-112-0/+1
* new space shooter demoJuan Linietsky2015-06-1135-0/+400
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-069-0/+46
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| * -fix bug in animation editorJuan Linietsky2015-05-271-0/+7
| * oops, previous commit was not workingJuan Linietsky2015-05-261-1/+0
| * ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+1
| * more fixesJuan Linietsky2015-05-198-0/+37
* | small fixesJuan Linietsky2015-06-011-0/+1
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* -small motion demo, to better troubleshootJuan Linietsky2015-05-164-0/+42
* -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky2015-05-124-0/+47
* -Updated isometric 2d demo to work using the new isometric support, fixes #1849Juan Linietsky2015-05-114-0/+0
* -fixed some glitches in isometric light demo, closes #1858Juan Linietsky2015-05-103-0/+0
* Merge pull request #1875 from Zamaroht/patch-1Juan Linietsky2015-05-101-1/+0
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| * Deleted unused variableNicolas Laurito2015-05-091-1/+0
* | Remove focus from restart button, fixes #1850Nicolas Laurito2015-05-101-0/+1
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* Delete line without functionalityNicolas Laurito2015-05-061-2/+0
* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-041-1/+1
* -vec3 uniforms should now work, fixes #1773Juan Linietsky2015-05-042-11/+12