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* Removed demosJuan Linietsky2016-06-03185-1801/+0
| | | | they go to their own project now
* Port 2D demos to TSCN/TRES formatsRémi Verschelde2016-04-0224-2/+1670
| | | | Part of #4196.
* Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde2015-12-092-2/+0
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* Improve code formattingRémi Verschelde2015-12-093-88/+62
| | | | | | | | | | | The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
* Update 2D demos scenes for 2.0 formatRémi Verschelde2015-12-096-0/+0
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* Make all demo icons 8-bit/color RGB(A)Rémi Verschelde2015-11-231-0/+0
| | | | | Godot does not seem to like 8-bit colormaps. Fixes #2874.
* Added some demo iconsneikeq2015-10-292-0/+1
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* -fixed some glitches in isometric light demo, closes #1858Juan Linietsky2015-05-103-0/+0
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* Merge pull request #1738 from jackmakesthings/masterJuan Linietsky2015-05-031-0/+1
|\ | | | | Updating demo engine.cfgs where name is missing
| * Set name on isometric-light demo's engine.cfgjack2015-04-251-0/+1
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* | -fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky2015-04-306-0/+0
|/ | | | fixes #1697
* -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky2015-04-242-0/+0
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* Option in Android export to use 32 bits buffer.Juan Linietsky2015-03-311-262/+0
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* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+0
| | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-0/+4
| | | | back buffer copy node and respective demo
* small optimizations to isometric light demoJuan Linietsky2015-03-1010-0/+262
| | | | | should work faster, and even faster if exported.. as textures have been optimized.
* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+0
| | | | | -Fixes to screen space shaders. -Fixes to isometric light demo.
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-09184-0/+155
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.