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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-7
/
+7
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-7
/
+7
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
put text formats for resources and scenes as priority
Juan Linietsky
2016-07-19
1
-2
/
+10
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-1
/
+0
*
fixed interactive_loader() not returning a cached scene
TheoXD
2016-05-30
1
-1
/
+5
*
Changed import workflow
Juan Linietsky
2016-05-27
1
-0
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-7
/
+7
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
ran cppcheck, found unused variables
firefly2442
2015-09-16
1
-2
/
+0
*
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-23
1
-11
/
+54
*
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-0
/
+1
*
-vec3 uniforms should now work, fixes #1773
Juan Linietsky
2015-05-04
1
-8
/
+36
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-1
/
+12
*
-Added ATITC texture support
Juan Linietsky
2014-02-26
1
-1
/
+1
*
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-25
1
-1
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+378