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* Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-082-13/+10
* Remove XML format, as promised, for 3.0Juan Linietsky2017-01-082-3052/+0
* Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-082-24/+114
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-4/+4
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0713-165/+165
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-059-31/+44
* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-032-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-0228-175/+175
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-023-112/+41
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-033-112/+41
* | Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde2017-01-0212-94/+153
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| * | Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli2016-12-132-6/+10
| * | Separate hostname resolve cache based on ip_typeFabio Alessandrelli2016-12-091-11/+15
| * | IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli2016-12-093-47/+65
| * | Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli2016-12-098-0/+26
| * | Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli2016-12-0910-32/+30
| * | Use an instance variable for ip_type in raw socketsFabio Alessandrelli2016-12-096-15/+24
* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0158-58/+58
* | | Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov2016-12-201-2/+0
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* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-3/+3
* | Set proper ip_type default for listen() and resolve_hostname()Fabio Alessandrelli2016-10-303-4/+4
* | Add optional IP type param in TCP/UDP connect/set_send_addressFabio Alessandrelli2016-10-304-5/+24
* | TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli2016-10-302-3/+3
* | Merge pull request #6925 from godotengine/ipv6Rémi Verschelde2016-10-2610-52/+258
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| * | added windows support for ipv6, cleaned up unix codeAriel Manzur2016-10-202-2/+15
| * | address type for http clientAriel Manzur2016-10-192-4/+5
| * | fixed some byte order and parsing problemsAriel Manzur2016-10-191-20/+32
| * | adding ipv6Ariel Manzur2016-10-188-45/+225
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* / SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
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* PCKPacker: moved from tools into core, fixes #4129J08nY2016-10-012-0/+250
* Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-101-0/+2
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| * Fix root path resolution on PCK fileGeorge Marques2016-09-031-0/+2
* | More improvements to visual script..Juan Linietsky2016-08-312-0/+7
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* Fix StreamPeerBuffer::duplicate() does not return valuevolzhs2016-08-221-0/+1
* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-224-15/+189
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-192-2/+2
* Brand new networked multiplayerJuan Linietsky2016-08-192-9/+25
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-0/+2
* Missing some bits, and added connection status.Juan Linietsky2016-08-142-1/+14
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-142-10/+5
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-9/+15
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-2/+1
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| * Turn some prints to error logs, remove othersRémi Verschelde2016-07-241-2/+1
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-022-0/+69
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* put text formats for resources and scenes as priorityJuan Linietsky2016-07-194-6/+24
* Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde2016-07-192-1644/+0
* Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky2016-07-163-17/+1645
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| * Tidy up population of extensions listPedro J. Estébanez2016-06-281-17/+1
| * Homogeinize resource formats loaders/saversPedro J. Estébanez2016-06-282-0/+1644
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-084-9/+0
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