| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
|
| |
-shader editor plugin can edit shaders
-code completion in shader editor plugin
|
| |
|
|
|
|
|
|
| |
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
|
| | |
|
| | |
|
| |
|
|
|
|
| |
management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
|
| |
|
|
| |
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
|
| |
|