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path: root/bin/tests/test_shader_lang.cpp
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* Move core engine tests to core/Rémi Verschelde2017-01-081-361/+0
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* -the new shader language seems to workJuan Linietsky2016-10-071-126/+135
| | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-3/+15
| | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
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* -completely rewritten filesystem dock and internal editor filesystem ↵Juan Linietsky2016-01-051-1/+1
| | | | | | management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Misc FixesJuan Linietsky2014-06-271-1/+3
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* Fixed crash bug in the shaderlang testVinzenz Feenstra2014-02-141-2/+1
| | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+339