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| author | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-02-09 22:10:30 -0300 |
| commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
| tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /bin/tests/test_shader_lang.cpp | |
| parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
| download | godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.zst godot-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.zip | |
Diffstat (limited to 'bin/tests/test_shader_lang.cpp')
| -rw-r--r-- | bin/tests/test_shader_lang.cpp | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/bin/tests/test_shader_lang.cpp b/bin/tests/test_shader_lang.cpp new file mode 100644 index 000000000..fbd8be7fb --- /dev/null +++ b/bin/tests/test_shader_lang.cpp @@ -0,0 +1,339 @@ +/*************************************************************************/ +/* test_shader_lang.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "test_shader_lang.h" + + +#include "os/main_loop.h" +#include "os/os.h" +#include "os/file_access.h" + +#include "scene/gui/control.h" +#include "scene/gui/text_edit.h" +#include "print_string.h" +#include "servers/visual/shader_language.h" +#include "drivers/gles2/shader_compiler_gles2.h" + + +typedef ShaderLanguage SL; + +namespace TestShaderLang { + + +static String _mktab(int p_level) { + + String tb; + for(int i=0;i<p_level;i++) { + tb+="\t"; + } + + return tb; +} + +static String _typestr(SL::DataType p_type) { + + switch(p_type) { + + case SL::TYPE_VOID: return "void"; + case SL::TYPE_BOOL: return "bool"; + case SL::TYPE_FLOAT: return "float"; + case SL::TYPE_VEC2: return "vec2"; + case SL::TYPE_VEC3: return "vec3"; + case SL::TYPE_VEC4: return "vec4"; + case SL::TYPE_MAT3: return "mat3"; + case SL::TYPE_MAT4: return "mat4"; + case SL::TYPE_TEXTURE: return "texture"; + case SL::TYPE_CUBEMAP: return "cubemap"; + default: {} + } + + return ""; +} + +static String _opstr(SL::Operator p_op) { + + switch(p_op) { + case SL::OP_ASSIGN: return "="; + case SL::OP_ADD: return "+"; + case SL::OP_SUB: return "-"; + case SL::OP_MUL: return "*"; + case SL::OP_DIV: return "/"; + case SL::OP_ASSIGN_ADD: return "+="; + case SL::OP_ASSIGN_SUB: return "-="; + case SL::OP_ASSIGN_MUL: return "*="; + case SL::OP_ASSIGN_DIV: return "/="; + case SL::OP_NEG: return "-"; + case SL::OP_NOT: return "!"; + case SL::OP_CMP_EQ: return "=="; + case SL::OP_CMP_NEQ: return "!="; + case SL::OP_CMP_LEQ: return "<="; + case SL::OP_CMP_GEQ: return ">="; + case SL::OP_CMP_LESS: return "<"; + case SL::OP_CMP_GREATER: return ">"; + case SL::OP_CMP_OR: return "||"; + case SL::OP_CMP_AND: return "&&"; + default: return ""; + } + + return ""; +} + +static String dump_node_code(SL::Node *p_node,int p_level) { + + String code; + + switch(p_node->type) { + + case SL::Node::TYPE_PROGRAM: { + + SL::ProgramNode *pnode=(SL::ProgramNode*)p_node; + + for(Map<StringName,SL::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) { + + String ucode="uniform "; + ucode+=_typestr(E->get().type)+"="+String(E->get().default_value)+"\n"; + code+=ucode; + + } + + for(int i=0;i<pnode->functions.size();i++) { + + SL::FunctionNode *fnode=pnode->functions[i].function; + + String header; + header=_typestr(fnode->return_type)+" "+fnode->name+"("; + for(int i=0;i<fnode->arguments.size();i++) { + + if (i>0) + header+=", "; + header+=_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name; + } + + header+=") {\n"; + code+=header; + code+=dump_node_code(fnode->body,p_level+1); + code+="}\n"; + } + + code+=dump_node_code(pnode->body,p_level); + } break; + case SL::Node::TYPE_FUNCTION: { + + } break; + case SL::Node::TYPE_BLOCK: { + SL::BlockNode *bnode=(SL::BlockNode*)p_node; + + //variables + for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) { + + code+=_mktab(p_level)+_typestr(E->value())+" "+E->key()+";\n"; + } + + for(int i=0;i<bnode->statements.size();i++) { + + code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";\n"; + } + + + } break; + case SL::Node::TYPE_VARIABLE: { + SL::VariableNode *vnode=(SL::VariableNode*)p_node; + code=vnode->name; + + } break; + case SL::Node::TYPE_CONSTANT: { + SL::ConstantNode *cnode=(SL::ConstantNode*)p_node; + switch(cnode->datatype) { + + + case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break; + case SL::TYPE_FLOAT: code=cnode->value; break; + case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+rtos(v.x)+", "+rtos(v.y)+")"; } break; + case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+rtos(v.x)+", "+rtos(v.y)+", "+rtos(v.z)+")"; } break; + case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+rtos(v.normal.x)+", "+rtos(v.normal.y)+", "+rtos(v.normal.z)+", "+rtos(v.d)+")"; } break; + case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+rtos(x.get_axis(0).x)+", "+rtos(x.get_axis(0).y)+", "+rtos(x.get_axis(0).z)+"), vec3("+rtos(x.get_axis(1).x)+", "+rtos(x.get_axis(1).y)+", "+rtos(x.get_axis(1).z)+"), vec3("+rtos(x.get_axis(2).x)+", "+rtos(x.get_axis(2).y)+", "+rtos(x.get_axis(2).z)+"))"; } break; + case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec3("+rtos(x.basis.get_axis(0).x)+", "+rtos(x.basis.get_axis(0).y)+", "+rtos(x.basis.get_axis(0).z)+"), vec3("+rtos(x.basis.get_axis(1).x)+", "+rtos(x.basis.get_axis(1).y)+", "+rtos(x.basis.get_axis(1).z)+"), vec3("+rtos(x.basis.get_axis(2).x)+", "+rtos(x.basis.get_axis(2).y)+", "+rtos(x.basis.get_axis(2).z)+"), vec3("+rtos(x.origin.x)+", "+rtos(x.origin.y)+", "+rtos(x.origin.z)+"))"; } break; + default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">"; + } + + } break; + case SL::Node::TYPE_OPERATOR: { + SL::OperatorNode *onode=(SL::OperatorNode*)p_node; + + + switch(onode->op) { + + case SL::OP_ASSIGN: + case SL::OP_ASSIGN_ADD: + case SL::OP_ASSIGN_SUB: + case SL::OP_ASSIGN_MUL: + case SL::OP_ASSIGN_DIV: + code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level); + break; + + case SL::OP_ADD: + case SL::OP_SUB: + case SL::OP_MUL: + case SL::OP_DIV: + case SL::OP_CMP_EQ: + case SL::OP_CMP_NEQ: + case SL::OP_CMP_LEQ: + case SL::OP_CMP_GEQ: + case SL::OP_CMP_LESS: + case SL::OP_CMP_GREATER: + case SL::OP_CMP_OR: + case SL::OP_CMP_AND: + + code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")"; + break; + case SL::OP_NEG: + case SL::OP_NOT: + code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level); + break; + case SL::OP_CALL: + case SL::OP_CONSTRUCT: + code=dump_node_code(onode->arguments[0],p_level)+"("; + for(int i=1;i<onode->arguments.size();i++) { + if (i>1) + code+=", "; + code+=dump_node_code(onode->arguments[i],p_level); + } + code+=")"; + break; + default: {} + } + + } break; + case SL::Node::TYPE_CONTROL_FLOW: { + SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node; + if (cfnode->flow_op==SL::FLOW_OP_IF) { + + code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {\n"; + code+=dump_node_code(cfnode->statements[1],p_level+1); + if (cfnode->statements.size()==3) { + + code+="} else {\n"; + code+=dump_node_code(cfnode->statements[2],p_level+1); + } + + code+="}\n"; + + } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) { + + if (cfnode->statements.size()) { + code="return "+dump_node_code(cfnode->statements[0],p_level); + } else { + code="return"; + } + } + + } break; + case SL::Node::TYPE_MEMBER: { + SL::MemberNode *mnode=(SL::MemberNode*)p_node; + code=dump_node_code(mnode->owner,p_level)+"."+mnode->name; + + } break; + } + + return code; + +} + +static void recreate_code(void *p_str,SL::ProgramNode *p_program) { + + print_line("recr"); + String *str=(String*)p_str; + + *str=dump_node_code(p_program,0); + + +} + + +MainLoop* test() { + + List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); + + if (cmdlargs.empty()) { + //try editor! + return NULL; + } + + String test = cmdlargs.back()->get(); + + FileAccess *fa = FileAccess::open(test,FileAccess::READ); + + if (!fa) { + memdelete(fa); + ERR_FAIL_V(NULL); + } + + String code; + + while(true) { + CharType c = fa->get_8(); + if (fa->eof_reached()) + break; + code+=c; + } + + int errline; + int errcol; + String error; + print_line(SL::lex_debug(code)); + Error err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,NULL,NULL,&error,&errline,&errcol); + + if (err) { + + print_line("Error: "+itos(errline)+":"+itos(errcol)+" "+error); + return NULL; + } + + print_line("Compile OK! - pretty printing"); + + String rcode; + err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,recreate_code,&rcode,&error,&errline,&errcol); + + if (!err) { + print_line(rcode); + } + + ShaderCompilerGLES2 comp; + String codeline,globalsline; + SL::VarInfo vi; + vi.name="mongs"; + vi.type=SL::TYPE_VEC3; + + + ShaderCompilerGLES2::Flags fl; + comp.compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,codeline,globalsline,fl); + + return NULL; +} + +} |
