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diff --git a/bin/tests/test_shader_lang.cpp b/bin/tests/test_shader_lang.cpp
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+/*************************************************************************/
+/* test_shader_lang.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "test_shader_lang.h"
+
+
+#include "os/main_loop.h"
+#include "os/os.h"
+#include "os/file_access.h"
+
+#include "scene/gui/control.h"
+#include "scene/gui/text_edit.h"
+#include "print_string.h"
+#include "servers/visual/shader_language.h"
+#include "drivers/gles2/shader_compiler_gles2.h"
+
+
+typedef ShaderLanguage SL;
+
+namespace TestShaderLang {
+
+
+static String _mktab(int p_level) {
+
+ String tb;
+ for(int i=0;i<p_level;i++) {
+ tb+="\t";
+ }
+
+ return tb;
+}
+
+static String _typestr(SL::DataType p_type) {
+
+ switch(p_type) {
+
+ case SL::TYPE_VOID: return "void";
+ case SL::TYPE_BOOL: return "bool";
+ case SL::TYPE_FLOAT: return "float";
+ case SL::TYPE_VEC2: return "vec2";
+ case SL::TYPE_VEC3: return "vec3";
+ case SL::TYPE_VEC4: return "vec4";
+ case SL::TYPE_MAT3: return "mat3";
+ case SL::TYPE_MAT4: return "mat4";
+ case SL::TYPE_TEXTURE: return "texture";
+ case SL::TYPE_CUBEMAP: return "cubemap";
+ default: {}
+ }
+
+ return "";
+}
+
+static String _opstr(SL::Operator p_op) {
+
+ switch(p_op) {
+ case SL::OP_ASSIGN: return "=";
+ case SL::OP_ADD: return "+";
+ case SL::OP_SUB: return "-";
+ case SL::OP_MUL: return "*";
+ case SL::OP_DIV: return "/";
+ case SL::OP_ASSIGN_ADD: return "+=";
+ case SL::OP_ASSIGN_SUB: return "-=";
+ case SL::OP_ASSIGN_MUL: return "*=";
+ case SL::OP_ASSIGN_DIV: return "/=";
+ case SL::OP_NEG: return "-";
+ case SL::OP_NOT: return "!";
+ case SL::OP_CMP_EQ: return "==";
+ case SL::OP_CMP_NEQ: return "!=";
+ case SL::OP_CMP_LEQ: return "<=";
+ case SL::OP_CMP_GEQ: return ">=";
+ case SL::OP_CMP_LESS: return "<";
+ case SL::OP_CMP_GREATER: return ">";
+ case SL::OP_CMP_OR: return "||";
+ case SL::OP_CMP_AND: return "&&";
+ default: return "";
+ }
+
+ return "";
+}
+
+static String dump_node_code(SL::Node *p_node,int p_level) {
+
+ String code;
+
+ switch(p_node->type) {
+
+ case SL::Node::TYPE_PROGRAM: {
+
+ SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
+
+ for(Map<StringName,SL::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
+
+ String ucode="uniform ";
+ ucode+=_typestr(E->get().type)+"="+String(E->get().default_value)+"\n";
+ code+=ucode;
+
+ }
+
+ for(int i=0;i<pnode->functions.size();i++) {
+
+ SL::FunctionNode *fnode=pnode->functions[i].function;
+
+ String header;
+ header=_typestr(fnode->return_type)+" "+fnode->name+"(";
+ for(int i=0;i<fnode->arguments.size();i++) {
+
+ if (i>0)
+ header+=", ";
+ header+=_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name;
+ }
+
+ header+=") {\n";
+ code+=header;
+ code+=dump_node_code(fnode->body,p_level+1);
+ code+="}\n";
+ }
+
+ code+=dump_node_code(pnode->body,p_level);
+ } break;
+ case SL::Node::TYPE_FUNCTION: {
+
+ } break;
+ case SL::Node::TYPE_BLOCK: {
+ SL::BlockNode *bnode=(SL::BlockNode*)p_node;
+
+ //variables
+ for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
+
+ code+=_mktab(p_level)+_typestr(E->value())+" "+E->key()+";\n";
+ }
+
+ for(int i=0;i<bnode->statements.size();i++) {
+
+ code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";\n";
+ }
+
+
+ } break;
+ case SL::Node::TYPE_VARIABLE: {
+ SL::VariableNode *vnode=(SL::VariableNode*)p_node;
+ code=vnode->name;
+
+ } break;
+ case SL::Node::TYPE_CONSTANT: {
+ SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
+ switch(cnode->datatype) {
+
+
+ case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
+ case SL::TYPE_FLOAT: code=cnode->value; break;
+ case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+rtos(v.x)+", "+rtos(v.y)+")"; } break;
+ case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+rtos(v.x)+", "+rtos(v.y)+", "+rtos(v.z)+")"; } break;
+ case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+rtos(v.normal.x)+", "+rtos(v.normal.y)+", "+rtos(v.normal.z)+", "+rtos(v.d)+")"; } break;
+ case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+rtos(x.get_axis(0).x)+", "+rtos(x.get_axis(0).y)+", "+rtos(x.get_axis(0).z)+"), vec3("+rtos(x.get_axis(1).x)+", "+rtos(x.get_axis(1).y)+", "+rtos(x.get_axis(1).z)+"), vec3("+rtos(x.get_axis(2).x)+", "+rtos(x.get_axis(2).y)+", "+rtos(x.get_axis(2).z)+"))"; } break;
+ case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec3("+rtos(x.basis.get_axis(0).x)+", "+rtos(x.basis.get_axis(0).y)+", "+rtos(x.basis.get_axis(0).z)+"), vec3("+rtos(x.basis.get_axis(1).x)+", "+rtos(x.basis.get_axis(1).y)+", "+rtos(x.basis.get_axis(1).z)+"), vec3("+rtos(x.basis.get_axis(2).x)+", "+rtos(x.basis.get_axis(2).y)+", "+rtos(x.basis.get_axis(2).z)+"), vec3("+rtos(x.origin.x)+", "+rtos(x.origin.y)+", "+rtos(x.origin.z)+"))"; } break;
+ default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
+ }
+
+ } break;
+ case SL::Node::TYPE_OPERATOR: {
+ SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
+
+
+ switch(onode->op) {
+
+ case SL::OP_ASSIGN:
+ case SL::OP_ASSIGN_ADD:
+ case SL::OP_ASSIGN_SUB:
+ case SL::OP_ASSIGN_MUL:
+ case SL::OP_ASSIGN_DIV:
+ code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level);
+ break;
+
+ case SL::OP_ADD:
+ case SL::OP_SUB:
+ case SL::OP_MUL:
+ case SL::OP_DIV:
+ case SL::OP_CMP_EQ:
+ case SL::OP_CMP_NEQ:
+ case SL::OP_CMP_LEQ:
+ case SL::OP_CMP_GEQ:
+ case SL::OP_CMP_LESS:
+ case SL::OP_CMP_GREATER:
+ case SL::OP_CMP_OR:
+ case SL::OP_CMP_AND:
+
+ code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
+ break;
+ case SL::OP_NEG:
+ case SL::OP_NOT:
+ code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
+ break;
+ case SL::OP_CALL:
+ case SL::OP_CONSTRUCT:
+ code=dump_node_code(onode->arguments[0],p_level)+"(";
+ for(int i=1;i<onode->arguments.size();i++) {
+ if (i>1)
+ code+=", ";
+ code+=dump_node_code(onode->arguments[i],p_level);
+ }
+ code+=")";
+ break;
+ default: {}
+ }
+
+ } break;
+ case SL::Node::TYPE_CONTROL_FLOW: {
+ SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
+ if (cfnode->flow_op==SL::FLOW_OP_IF) {
+
+ code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {\n";
+ code+=dump_node_code(cfnode->statements[1],p_level+1);
+ if (cfnode->statements.size()==3) {
+
+ code+="} else {\n";
+ code+=dump_node_code(cfnode->statements[2],p_level+1);
+ }
+
+ code+="}\n";
+
+ } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
+
+ if (cfnode->statements.size()) {
+ code="return "+dump_node_code(cfnode->statements[0],p_level);
+ } else {
+ code="return";
+ }
+ }
+
+ } break;
+ case SL::Node::TYPE_MEMBER: {
+ SL::MemberNode *mnode=(SL::MemberNode*)p_node;
+ code=dump_node_code(mnode->owner,p_level)+"."+mnode->name;
+
+ } break;
+ }
+
+ return code;
+
+}
+
+static void recreate_code(void *p_str,SL::ProgramNode *p_program) {
+
+ print_line("recr");
+ String *str=(String*)p_str;
+
+ *str=dump_node_code(p_program,0);
+
+
+}
+
+
+MainLoop* test() {
+
+ List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
+
+ if (cmdlargs.empty()) {
+ //try editor!
+ return NULL;
+ }
+
+ String test = cmdlargs.back()->get();
+
+ FileAccess *fa = FileAccess::open(test,FileAccess::READ);
+
+ if (!fa) {
+ memdelete(fa);
+ ERR_FAIL_V(NULL);
+ }
+
+ String code;
+
+ while(true) {
+ CharType c = fa->get_8();
+ if (fa->eof_reached())
+ break;
+ code+=c;
+ }
+
+ int errline;
+ int errcol;
+ String error;
+ print_line(SL::lex_debug(code));
+ Error err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,NULL,NULL,&error,&errline,&errcol);
+
+ if (err) {
+
+ print_line("Error: "+itos(errline)+":"+itos(errcol)+" "+error);
+ return NULL;
+ }
+
+ print_line("Compile OK! - pretty printing");
+
+ String rcode;
+ err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,recreate_code,&rcode,&error,&errline,&errcol);
+
+ if (!err) {
+ print_line(rcode);
+ }
+
+ ShaderCompilerGLES2 comp;
+ String codeline,globalsline;
+ SL::VarInfo vi;
+ vi.name="mongs";
+ vi.type=SL::TYPE_VEC3;
+
+
+ ShaderCompilerGLES2::Flags fl;
+ comp.compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,codeline,globalsline,fl);
+
+ return NULL;
+}
+
+}