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authorFranklin Sobrinho2016-08-16 12:10:44 -0300
committerRémi Verschelde2016-09-01 08:40:16 +0200
commit3cbd6b87013b74f1c4093c136d9ebf420f829a43 (patch)
tree9ac465261da49457f3d81646f89ef4b3c89bc2d5 /tools/editor/plugins/material_editor_plugin.cpp
parent4890db7feffce177ead1f918a4b1a98e8779b399 (diff)
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Fix editor glitches when the mesh/material preview is shown
(cherry picked from commit a4c3d2dc89b3078acc14af1cfd8a947490d21a3f)
Diffstat (limited to 'tools/editor/plugins/material_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/material_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/material_editor_plugin.cpp b/tools/editor/plugins/material_editor_plugin.cpp
index f4258836e..876fab0d6 100644
--- a/tools/editor/plugins/material_editor_plugin.cpp
+++ b/tools/editor/plugins/material_editor_plugin.cpp
@@ -103,7 +103,7 @@ MaterialEditor::MaterialEditor() {
world.instance();
viewport->set_world(world); //use own world
add_child(viewport);
- viewport->set_process_input(false);
+ viewport->set_disable_input(true);
camera = memnew( Camera );
camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));