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authorJuan Linietsky2015-12-12 17:36:52 -0300
committerJuan Linietsky2015-12-12 17:36:52 -0300
commit97fe073f33e7efa417e424e6f146435596ee9864 (patch)
treeca0942a0c2eab379950cfa2db2d14203eb6d67f7 /scene/resources/material.cpp
parent6316f8941c5371ecb861041c23c2ae04abf236d5 (diff)
parent1138103c6374bee84680bfe85ff794191365e33a (diff)
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Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 55bb4e907..b4ea60cb8 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -535,6 +535,8 @@ void ShaderMaterial::_shader_changed() {
void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) {
+ ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_MATERIAL);
+
if (shader.is_valid())
shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
shader=p_shader;