From 1138103c6374bee84680bfe85ff794191365e33a Mon Sep 17 00:00:00 2001 From: Franklin Sobrinho Date: Fri, 27 Nov 2015 21:11:20 -0300 Subject: Fix shader loading, making possible load .shd and .sgp from editor --- scene/resources/material.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scene/resources/material.cpp') diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 55bb4e907..b4ea60cb8 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -535,6 +535,8 @@ void ShaderMaterial::_shader_changed() { void ShaderMaterial::set_shader(const Ref& p_shader) { + ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_MATERIAL); + if (shader.is_valid()) shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); shader=p_shader; -- cgit v1.3.1