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authorJuan Linietsky2018-01-30 11:03:46 -0300
committerHein-Pieter van Braam2018-01-31 01:15:00 +0100
commitc77047d6a378490ff1001546b9d5fbfa39727f53 (patch)
tree75d86ef00ceebdb20693306cddc2645cc73b6c45 /editor/editor_node.cpp
parenta34afa382077ab0c45ebc82c5fdfbf9efcd820ea (diff)
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Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter. (cherry picked from commit 1322ca6fb254f31d9f6133ad083588b5d21e97be)
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2f0c41c6e..98991cd7c 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -4815,6 +4815,10 @@ EditorNode::EditorNode() {
Ref<EditorSceneImporterGLTF> import_gltf;
import_gltf.instance();
import_scene->add_importer(import_gltf);
+
+ Ref<EditorSceneImporterESCN> import_escn;
+ import_escn.instance();
+ import_scene->add_importer(import_escn);
}
Ref<ResourceImporterBitMap> import_bitmap;