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| author | Juan Linietsky | 2018-01-30 11:03:46 -0300 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-01-31 01:15:00 +0100 |
| commit | c77047d6a378490ff1001546b9d5fbfa39727f53 (patch) | |
| tree | 75d86ef00ceebdb20693306cddc2645cc73b6c45 /editor | |
| parent | a34afa382077ab0c45ebc82c5fdfbf9efcd820ea (diff) | |
| download | godot-c77047d6a378490ff1001546b9d5fbfa39727f53.tar.gz godot-c77047d6a378490ff1001546b9d5fbfa39727f53.tar.zst godot-c77047d6a378490ff1001546b9d5fbfa39727f53.zip | |
Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
(cherry picked from commit 1322ca6fb254f31d9f6133ad083588b5d21e97be)
Diffstat (limited to 'editor')
| -rw-r--r-- | editor/editor_node.cpp | 4 | ||||
| -rw-r--r-- | editor/import/resource_importer_scene.cpp | 23 | ||||
| -rw-r--r-- | editor/import/resource_importer_scene.h | 10 |
3 files changed, 37 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 2f0c41c6e..98991cd7c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4815,6 +4815,10 @@ EditorNode::EditorNode() { Ref<EditorSceneImporterGLTF> import_gltf; import_gltf.instance(); import_scene->add_importer(import_gltf); + + Ref<EditorSceneImporterESCN> import_escn; + import_escn.instance(); + import_scene->add_importer(import_escn); } Ref<ResourceImporterBitMap> import_bitmap; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 060953d36..44948b820 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -46,6 +46,7 @@ #include "scene/resources/box_shape.h" #include "scene/resources/plane_shape.h" #include "scene/resources/ray_shape.h" +#include "scene/resources/scene_format_text.h" #include "scene/resources/sphere_shape.h" uint32_t EditorSceneImporter::get_import_flags() const { @@ -1395,3 +1396,25 @@ ResourceImporterScene *ResourceImporterScene::singleton = NULL; ResourceImporterScene::ResourceImporterScene() { singleton = this; } +/////////////////////////////////////// + +uint32_t EditorSceneImporterESCN::get_import_flags() const { + return IMPORT_SCENE; +} +void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const { + r_extensions->push_back("escn"); +} +Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { + + Error error; + Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error); + ERR_FAIL_COND_V(!ps.is_valid(), NULL); + + Node *scene = ps->instance(); + ERR_FAIL_COND_V(!scene, NULL); + + return scene; +} +Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { + ERR_FAIL_V(Ref<Animation>()); +} diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index d5f9d53e9..9c3ec7a29 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -155,4 +155,14 @@ public: ResourceImporterScene(); }; +class EditorSceneImporterESCN : public EditorSceneImporter { + GDCLASS(EditorSceneImporterESCN, EditorSceneImporter); + +public: + virtual uint32_t get_import_flags() const; + virtual void get_extensions(List<String> *r_extensions) const; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL); + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps); +}; + #endif // RESOURCEIMPORTERSCENE_H |
